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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I'm with warrior on Normal right now, and I have had around 82 no-losses battles so far... Paladins, Droid Engineers plus the Phantom spell is need for that, of course. Mana is much easier to regenerate now then in Legend thanks to the Rage-to-mana spell and the Dragon's chargers/mana orbs.
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#2
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Actually, it's a bit harder, at least in my eyes
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#3
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#4
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Provided you have the rage
On normal, you can simply use the dragon to trample any enemy. The rage income is really wicked and you can use the War frenzy skill in the first round, combined with the multi-hit diving skill in every other round, thus seriously reducing the enemy strength. It's actually really nice that they didn't make the lava flow skill reusable in every turn, as that would simply be way too uber - you can still waste a cast to do it though Well, in any case, KBAP provides a serious diversion from the usual KBTL gameplay. There are some griefs I have, and I can't bear to refrain from sharing: (all of this said considering impossible difficulty) like why the warrior is so overpowered once again, mainly due to the blood thirst skill, which allows you to retain enough rage, even if you wasted it all (mainly on mana for the phantoms), to start the next battle with a free dragon skill? In my eyes this puts him one step ahead of the mage (even with higher magic) because as you know, the constant exchange of blows provides rage, which can be easily transformed into tons of mana. 25 rage for 25 mana? No problem. How much did the phanton spell cost again? 25 mana at lvl 3? Wonderful! Why the mage is so weak in the beginning and keeps this weakness for quite a while, until she can cast much better mass-hitting spells? Not to mention that stronger spells are found mainly on the islands with the hardest opponents... why the paladin can finish the game with 100k losses and still not waste even a coin over what he has to? Scapegoat units (preferably with "always retaliates" trait) + Resurrection skill lvl 3 FTW Well, I'm certain this will all be discussed when everyone gets the game Last edited by DGDobrev; 10-30-2009 at 05:31 PM. |
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#5
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#6
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Just a quick post to confirm my thread-starting post. There is no Gift spell in KBAP. There is also a new "Forgetfulness" trait on the Lake Fairies and the Dryads which, if successfully activated, strips their target unit of any spells or abilities he/she might have, effectively removing any option to use abilities with charges.
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#7
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I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3? Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me. And it seems that they even took out Runic Stone... But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait. |
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#8
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Dryads are even more dangerous now with this "Oblivion" (I guess the translator mistranslated "Obliviousness"), don't ever let your paladins near them... But, it's Sprites who have the skill as well, Lake Faries have Fairy Dust. I have given up zero losses with Warrior - without the Resurrection spell (which I got only after some though battles) I could only do that if I used Paladins in every fight, as well as Droid Guards and Engineers, and cast Phantom a lot. Frankly I wanted to try out all the new units and the new abilities of old ones, not use Paladins trough the full game (an all-dwarven army with the III. level Wind Axe of Elements was extremely effective, but now that I have gotten to Reha on Level 31 I am playing with Lizardmen - bummer that I have not found any good items for boosting a Lizard army). Even so I have only lost units in 4 battles so far: 8 Assassins and 1 Paladin when defeating Hnagi (good tip for that battle: bring Royal Griffins and summon Heavenly Guardians. Hnagi will always cast Hypnotize on them as she can only has that spell on Level 2, and the Ghost Griffin's spell absorption will cancel that immediatly.) and 1 Foreman and 10 Miners in another battles. Now that I have Resurrection on Level III I can avoid further losses - my only Level 5 unit is the Tirex and Tirexes can heal very easily by eating corpses. Quote:
Runic Stone is not needed because in Montero, near the palace, in the dwarf treasury you can swap runes. They give 2 for 5, 6 for 10 and I think 8 for 15 runes of a different type. Quote:
Holy Anger also greatly lowers defense of Demons (by 15 on max) so essentially it still increases your damage. Quote:
Last edited by BB Shockwave; 11-02-2009 at 09:29 AM. |
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