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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 10-28-2009, 04:27 PM
philabong2 philabong2 is offline
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Join Date: Oct 2009
Location: montreal, canada
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For me its sim only. I use the aviator layout on the control pad so its easier to look around and control throttle and rudders at the same time, but i admit target are sometimes extremly hard to find and follow.

Nonetheless, I think it'd be nice if they could make the difficulty levels more, lets say accurate. I wont talk about arcade mode cause anything goes in there i guess. But whats lacking in realistic mode is that u dont have full control of the airplane (no flaps and trim control, so not really realistic) but alot of visual assistance, i think they should provide both in this diff level to make it more enjoyable/challenging. (landing is way too easy in realistic for example)

Also, i think the virtual cockit view should be taken out of the sim mode, to make it like a real simulation mode. I mean i'm no ace, getting pwned in mp skies here, but managed to go through campaign in sim mode quite easily due in part to the virtual cockpit making it possible to see all around ur plane, even under it, with no blind angles (the enemy A.I. being totally dumb makes most of it tho).

See i usually fly with the virtual cockipt but fell like i'm somewhat cheating. Played a few games with friends online and in sp in cockpit view and it takes the immersion feeling to a whole new level, but if ur dogfighting against some1 whos using the virtual when ur not, he def has an edge on u.

Again i love this game (cant wait for the patch tho... stcik, visuals, G locks and red outs r gonna change aerial combat in mp for the best) and these are just suggestions that i think would make the game more challenging for a futur version.

Cheers

Edit: that tag/lock on/tracking view thing would be nice addition in sim too

Last edited by philabong2; 10-28-2009 at 04:34 PM.
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