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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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2. Yes, but small size. Big size maps - license or we will do ourselves for our puposes. Its our brad for the next title. Because I know what all will do. |
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#2
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Hey Oleg. In retrospect to your last answer about maps. Can you perhaps let us know what small means? The size limit. If you have already decided, that is.
Thank you once more. |
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#3
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No full-fleshed offline campaign?
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#4
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anyone know what the vehicle in grab0113 is?
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#5
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WoW!
Thanks Oleg to be still here. I don't know if you missed my questions because you can't answer now, but I was afraid to reask the same thing... but since this is now a kind of chat (really appreciated!) I ask again: 1) Dots' system: the planes' camos were made to protect the plane from above enemies, but also from below (skyblue camo under the wings). Now in IL2 this is a great problem for the pilots who are searching for contacts below, since these can't be see clearly (try against hurricanes...) but instead you are a big black dot on the sky if they look at you. Usually they could see planes above only by the reflection of the sun on their lucid surfaces (like on the 110's screenshot). Have you resolved this "problem"? 2) Is doppler effect working now? Is it possible to go close at 6 o'clock of an enemy without alerting him with your engine? He should lightly listen to our engine only when we pass in front of him or at his side (he has a working engine at 50cm in front of him..) Thanks again.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#6
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Christian, you misunderstood it: The Singleplayer will be there, but as a "Multiplayer with only one player".
Example: Look at DCG today: Multiplayer(Dogfight) is based on Offline, so it has certain disadvatages. This is due to IL2 basically being a singleplayer game. In future, playing offline will be like having a Multiplayer-Game with all planes controlled by AI. So, I guess no big differnce for someone who always plays alone. |
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#7
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This is how is SHOULD be, no matter how many times u come to this forum in a day there is allways somethimg new about SoW. Info on game, screenshots....movies. "wink, wink, nudge, nudge" (joking, i know its sometime of before that happens)
Love the new screenshots btw. P.S The two pics showing the oildrums and truck, can somone confirm its not just somone on the net altering colors in PS or something. |
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#8
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Have you been following the up-date's Oleg has been posting, http://forum.1cpublishing.eu/showthr...2040 ...unless someone is impersonating Oleg (and very well) I think we can safely assume that Oleg is posting the "real thing"... |
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#9
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Sry, confused the forums, i was talking about theese: http://forums.ubi.com/eve/forums/a/t...5211050008/p/1 (close to the bottom of the page.)
Quite differant colors i would say. ( grab0105 and grab0112 in Olegs update) Apparently from a russian site. Just wondering, not trying to start a conspirecy thread Gut feeling tells me they are fake, the colors i mean. On the other hand, the russians get to see things before we do Last edited by Baron; 10-28-2009 at 11:15 PM. |
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#10
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They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
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