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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-28-2009, 09:12 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Darkbluesky View Post
Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy.

According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure.

If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed...
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
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Old 10-28-2009, 09:19 AM
Tree_UK
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Hi Oleg, its good you expect the game to be released in 2010, can I ask at what point of the development do you plan to start creating the campaigns for BOB, is this something you do after beta test? Also is it possible you could give us some insight into how the Campaigns will differ from Il2. I wish you luck it sounds like you have a massive amount of work to complete.
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Old 10-28-2009, 09:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tree_UK View Post
Hi Oleg, its good you expect the game to be released in 2010, can I ask at what point of the development do you plan to start creating the campaigns for BOB, is this something you do after beta test? Also is it possible you could give us some insight into how the Campaigns will differ from Il2. I wish you luck it sounds like you have a massive amount of work to complete.
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.
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Old 10-28-2009, 09:46 AM
Abbeville-Boy Abbeville-Boy is offline
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Originally Posted by Oleg Maddox View Post
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.




i wish for 24/7 online war that i can join and play when time permits. that to me would be great, and i could have impact on the advance of my army
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  #5  
Old 10-28-2009, 09:49 AM
Oleg Maddox Oleg Maddox is offline
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i wish for 24/7 online war that i can join and play when time permits. that to me would be great, and i could have impact on the advance of my army
Probably its one of possible modes
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Old 10-28-2009, 09:53 AM
Abbeville-Boy Abbeville-Boy is offline
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Old 10-28-2009, 10:01 AM
Foo'bar Foo'bar is offline
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Cool

Oleg please start FTP transfer
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Old 10-28-2009, 10:01 AM
Forgottenfighter Forgottenfighter is offline
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I was wondering, after the release of SOW BOB do you plan to develop the later years of the war, as it is in IL2? Like, are you going to model all of the WW2 air war, or just the Battle of Britain? If it is too soon to say that is no problem, I understand. Thank you.

P.S. Your photography is magnificent
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Old 10-28-2009, 11:22 AM
Dano Dano is offline
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Originally Posted by Oleg Maddox View Post
Probably its one of possible modes


Oleg, you've entertained me for years with the IL2 series, can't wait to be further entertained by the Storm of War and see how it develops over it's lifespan like IL2 has done, thank you, keep up the great work
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  #10  
Old 10-28-2009, 11:27 AM
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SlipBall SlipBall is offline
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I'm very excited about the multiplayer news as well. The full time running great war would be awesome...will be fun to watch my beloved 109 change and weather, over long time of the war
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