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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Does anyone use a flight stick/planning to use one for their PS3 in sim mode?
It think the only reason I dont play sim mode TOO often is because I have a little issue with clicking the joystick down to stare at my enemy. It's a problem because sometimes I want to stall turn by pulling into an immelman, cutting throttle just when my nose is about to point down and then throttling back up for a nice, tight turn. But when I'm staring at my enemy with the stick, I can't decrease throttle. And the whole joystick thing defeats the purpose of a console game for me. Anyone think it's possible to be successful in this game if I just use my controller? |
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#2
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Thanks FOZ, appreciate that!
In reply to the question about Game pads V controllers. There are some very skilled peeps using a controller. If you prefer a controller then its a matter of getting used to the lack of HUD and enemy lables. The planes seem to handle better in SIM IMO so I doubt you will notice any difference to Realistic. Not sure what stick you have (or is available for PS3) but usually they have top hat buttons for panning which don't interfere with the flight control actions. Last edited by SEE; 10-28-2009 at 02:04 AM. |
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#3
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All the modes hav etheir pro and cons.....
For instance it is totally impossible to pull any of the classic dogfight moves in simulator mode. Try pulling a "Retournment", "Immelmann Turn", "Slip-Turn", etc. without your aircraft freaking out. Looking around for targets is a pain due to the simple fact that players are restricted to tunnel vison because we're limited to TV screens. Having to push the right stick down to gaze around (disabling use of the rudder and throttle) screws up any hope of pulling off some clever acrobatic maneuver whilst keeping an eye on another aircraft is impossible. Another problem with simulator mode is that any hit on a control surface makes aircraft freak out, and as we all tend to end up right next to the deck in dogfights, we all tend to prang before we manage to regain control. The downside of this is that nobody is credited for the kill and some folk acuse other of crashing on purpose to deny a kill. The lack of a target following ability (only if the target is in view from the cockpit) is what puts most folks of simulator mode, Flying iwith tunnel vison is a pain. The damage model and flying is better though. In arcade everything is fly by wire but all the classic dogfight acrobatics can be performed. The combat s at a faster pace and players can focus on marksmanship, tactics and dogfighting skills. On the down side all aircraft are harder to shoot down than in realistic and simulator mode unless a hit on the pilot is achieved, which is kind of difficult on aircraft with rear armour on the pilot's seat. Realistic combines some of the damage model and handling properties of simulator mode with the target following of arcade. The same problems of players loosing control of aircraft and pranging when hit still exists though and this wouldn't be a problem if everybody flew at the historical altitudes that dogfights were fought at. To sum up, arcade mode is there for those who like to try out all those dofight maneuvers from history channel historical airbattles and from books, realistic is there for those who want a more realistic damage model and simulator is there for those who want air combat to be a totally masochistical experience, only be able to fly in shaky circles (because anything else will freak the aircraft out) and enjoy crashing a lot, etc. Actually shooting down another aircraft is quite an achievement in simulator though usually through luck than skill. Simulator mode is still fun though, but not for serious dogfighting in. |
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#4
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Panzer, have you been drinking? i find most of the above to be pure crap. Sorry mate. |
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#5
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On the using the map to find the enemy and navigate, in the "Red Baron" PC flight simulators players have to use a reproduction WW1 paper map and try to navigate from circling over the ground and trying to figure out where they are in realation to the target they're supposed to be attacking.
Avoiding flying over enemy FlaK batteries, aierodromes, etc. There is no "you are here" map button in Red Baron, players have to learn to navigate. And of top of this players have to cope with the unstability / fragility of whatever aircraft they're flying, changing weather, cross winds, look out for enemy fighters, fuel and oil guages.... it makes realistic and simulator mode in BOP look tame. Now if a WW2 sim had all of that Foz would be even happier. |
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#6
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but sadly as games get better the price of a good pc goes up to and its just getting ridiculous now, i'll just stick to the 360 for the near future. Games like the above though mate are superb!! makes it so much more of a challenge. |
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#7
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I cannot bring myself to fly anything other sim in any modes, takes away the challenge and IMO the point of the game...I bought Heroes Over Europe for the 30 kill a mission frenzies! |
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#8
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I have to admit I get irritated in SIM dog fights.. I just can't see well enough. It's my eye's fault though, not my display, because I am in 1080p on a 37" HDTV. But, I simply can not see well enough. When I actually do see someone, by the time I get close enough to see if it is friend or foe, they are gone. I play SIM team battles, and dog fights, but I can only do one or two of those at a time before I get board. So, in the dog fighting I prefer realistic. However, as you most know, I am a CTA guy, and absolutely love CTA in SIM best.
Arcade, I just can't do arcade at all. I had to leave a couple flying friends behind already because I just can't get them off arcade.... |
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#9
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Sim, for me, is the only way to go. Not having a rocket powered plane is what makes it good, you have to maintain energy and use skills to maneuver. You can do Immelmans all day in Sim, but you have to maintain energy to do it. To all the realistic players that get frustrated with sim, try practicing off line, almost all of the skills you use in sim (head turning while flying, energy maintenance, finding enemies, gunnery) are things you get used to with practice and when you do it all becomes very rewarding because its all pretty damned hard, just like it was in real life.
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#10
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I am interested in input on this idea. I am wondering if it would take away from the SIM experiance in the following. People like myself with the only problem with sim. I have the hardest time following my foe, even after I find them. I think it is much harder than in a real aircraft due to the lack and quickness of reflex of a natural head turn when you see a potential target. I am thinking some help to compensate for the lack of depth perception, and natural reflex would be ok with SIM mode. For instance, I do not like in realistic how you can not hide, or use any stealth strategy, but you can in SIM. This is what I love about SIM, and don't want to do away with that ability. However, If there was a way, that you can tag a potential target AFTER you detect it first on your own would be helpful. I think you should be able to lock onto something once you detect it, even if for an aloted time period. For instance, you seek out enemy or potential target. You see something, so you can lock onto it and track it with the left trigger as in realistic, until you release that trigger. Once you release it, you are on your own again to find it again. This would give you the quick head turning ability as an more natural sense and speed as in a real plane. But once you take your eye off it (release the trigger), to look back forward to get your baring, you would have to find it again... Would that be something doable, and would it be a worthy, and fair compromise in your (the hard core SIM fokes) opinion? I think it would be, and would love SIM exclusively if I had that ability that I feel would be more natural, and compensate for the lack of depth perception lost on a display.
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