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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-27-2009, 01:16 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
Wow very nice !! Now I have a totally different question to Oleg, not flight sim, but about camera knowledge, haha. As a matte painter for the movie industry I am looking for a low price range digital camera that makes good high res pictures and has a large memory - any ideas Oleg? (sorry guys couldnt resist to ask the man)
To great question.
If you only can post such a question on my russian forum there - I would ask. The problem there is you use traslator there is not ability to register on the forum... you need to use russian form, then write english. Have no time to make it working right. Ot to make other message board there.
And yes... I answer and put ther new content only at home.
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  #2  
Old 10-27-2009, 01:28 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by Oleg Maddox View Post
To great question.
If you only can post such a question on my russian forum there - I would ask. The problem there is you use traslator there is not ability to register on the forum... you need to use russian form, then write english. Have no time to make it working right. Ot to make other message board there.
And yes... I answer and put ther new content only at home.
I will try to register there
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  #3  
Old 10-27-2009, 01:34 PM
Feuerfalke Feuerfalke is offline
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We should open another thread on this

Well, back to topic: I know what you meant about the eye for the right looks now - SoW will look awesome
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  #4  
Old 10-27-2009, 01:51 PM
Oleg Maddox Oleg Maddox is offline
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1. We should open another thread on this

2. Well, back to topic: I know what you meant about the eye for the right looks now - SoW will look awesome
1. Only on my own forum. Not here.
2. Yes. Thank you.
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  #5  
Old 10-27-2009, 01:55 PM
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philip.ed philip.ed is offline
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Oleg, thanks for being so helpful.

Is there a chance of seeing more in-game shots this friday?

Also, you mentioned that colours etc are not permanent in regards to the terrain. Are the textures we are seeing here actually going to be used on the map of britain?
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  #6  
Old 10-27-2009, 04:05 PM
luthier luthier is offline
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Also, you mentioned that colours etc are not permanent in regards to the terrain. Are the textures we are seeing here actually going to be used on the map of britain?
I'll answer that while Oleg's out.

The textures are WIP. Some are placeholders, other are not. Once the colors are fixed, the non-placeholder textures will be used in the main gameplay map.

I want to explain the thought process behind the map you're seeing right now a little better. It wasn't a "let's make a little slice of Britain" kind of thing. It wasn't a "let's make the most gorgeous map we can" kind of thing. It was a "let's make a map where we can stretch out various textures, test various options of 3D cliffs, and have a large variety of terrain types dumped together for quicker debugging."

That's how a lot of things are done in development. You need intermediary steps on the long arduous climb to perfection. This map is one of those steps.
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Old 10-27-2009, 04:37 PM
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philip.ed philip.ed is offline
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Originally Posted by luthier View Post
I'll answer that while Oleg's out.

The textures are WIP. Some are placeholders, other are not. Once the colors are fixed, the non-placeholder textures will be used in the main gameplay map.

I want to explain the thought process behind the map you're seeing right now a little better. It wasn't a "let's make a little slice of Britain" kind of thing. It wasn't a "let's make the most gorgeous map we can" kind of thing. It was a "let's make a map where we can stretch out various textures, test various options of 3D cliffs, and have a large variety of terrain types dumped together for quicker debugging."

That's how a lot of things are done in development. You need intermediary steps on the long arduous climb to perfection. This map is one of those steps.
Thanks luthier, that makes perfect sense. Can I ask, when designing your textures for britain/france, are you using historical photos when possible? For example, will you be attempting to perfectly replicate the actual fields and roads that exist? So for example, if I was flying around kent I could use the roads to find my way back to, say, west-malling...?

Thanks for being so helpful though. I know I have a lot of questions
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  #8  
Old 10-27-2009, 08:32 PM
AdMan AdMan is offline
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Quote:
Originally Posted by luthier View Post
I'll answer that while Oleg's out.

The textures are WIP. Some are placeholders, other are not. Once the colors are fixed, the non-placeholder textures will be used in the main gameplay map.

I want to explain the thought process behind the map you're seeing right now a little better. It wasn't a "let's make a little slice of Britain" kind of thing. It wasn't a "let's make the most gorgeous map we can" kind of thing. It was a "let's make a map where we can stretch out various textures, test various options of 3D cliffs, and have a large variety of terrain types dumped together for quicker debugging."

That's how a lot of things are done in development. You need intermediary steps on the long arduous climb to perfection. This map is one of those steps.
Thanks for the insight. As an artist I've learned not to show WIP that doesn't look complete (even if it's not) because the natural response from people is to get worried if they don't understand the process. Knowing the purpose of this particular map I can now better see what is being tested.
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  #9  
Old 10-28-2009, 06:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Oleg, thanks for being so helpful.

Is there a chance of seeing more in-game shots this friday?

Also, you mentioned that colours etc are not permanent in regards to the terrain. Are the textures we are seeing here actually going to be used on the map of britain?
Probably I will show some other things.
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  #10  
Old 10-28-2009, 06:47 AM
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Viking Viking is offline
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Default SpassibaOleg!

Thank you for your participation and this thread. Reminds my of the good ol ORR years ago.(SOB!)

I have a couple of q:s for you;

Q:1 Will BOB be 32 or 64 bits?

Q:2 Will it support physiqs? (spelling?)

Q:3 Will it support multi cores?

Q:4 Will it support Dx 11?

Regards from a hot and humid Thailand

Khun Viking
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