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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I never noticed this and frankly it doesn't surprise me. It's funny how many issues I and a lot of us have with this game, but we still come back for more. We come back because it's simply the best flight (cough) sim for 360/PS3.
I think the biggest problem this game has is that it has tried too hard to please everybody. It's tried to have Arcade mode and Simulation mode. It's tried to represent (almost faithfully) aircraft from the Axis and the Allies. It's tried to take the player to all the fronts with the campaign. What the developers should have done was concentrate on one country, one front and one level of difficulty (with the player being able to adjust). I guess this is really why the first IL-2 was so successful when it came out. |
#2
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Come on guys, wheels that don't turn? lol. Thats hardly an issuse at all. And I certainly wouldn't want a game with a shorter, less diverse sp campaign, with fewer planes, just to have moving wheels. I fully agree on the fact that the game didn't need the arcade mode though, the time spent on that could have been better used improving multiplayer (more modes, less bugs and stupid mistakes)
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#3
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I agree Pope.. I noticed the wheels not turning a couple weeks ago, but it didn't bother me much. I basically just laughed. It wouldn't be a deal breaker to me. I like the diversity of the game with plane choices and battle choices. I do wish they would fix the MP though, because that is the re-playability part of the product.
After all said and done, and knowing now, what I didn't know when it was released, I WOULD buy it again.. Come to think of it. I did.. I bought my son a copy so we can get on line and fly together. He lives 2000 miles away from me with his wife and my grandchild. So, now he is hooked too... |
#4
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For me it's not really "Oi! The wheels don't turn this game sucks!" But it's just another unfinished thing to add to the list for this unfinished game. But like it's been said, whine all we want, they know most of us are going to keep playing just because this is the the best flight sim on consoles. And there lies the real tragedy.
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#5
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#6
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And I guess multiplayer was never intended to work properly, the flight models were never intended to be correct, etc. People are always finding little things done wrong in all games, and it usually doesn't bother me. Yes, it only some wheels, but with all the big things wrong with the game, it feels more than it is. I dunno call it irrational, but that's just my thought process I guess.
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#7
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__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#8
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Can't see them from the cockpit anyway. Hardly an issue. Pretty sure the paint might be scratched and my fly open, but I can't say for sure yet.
I'm sticking with both IL2 and OGF, I've got room for 2 discs around here, maybe even a few more. ![]() |
#9
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You'd still have a game accessible to everyone - more so than what we have now. Having mission editor like 1946 would let us make our own online game modes. And having a dedicated server would let the community setup their own dedicated servers constantly running and allowing people to join and leave as they wish. There was NOTHING wrong 1946 short of graphics - much more success would have come out of realizing that and just enhancing the visuals. The game we have now is such that if one owns 1946 and BOP, that person is likely to give BOP a couple of weeks of "wow, nice graphics" play time and then head back to 1946 for something more "complete". BOP is the dumb blonde you mess around with before marrying a chick you can actually live with the rest of your life. |
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