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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-25-2009, 03:40 PM
fuzzychickens fuzzychickens is offline
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A port of BOP to PC with nothing but FM fixes would still be about as bad as the console version. They have a lot to fix.

1. The way the difficulty selection is setup sucks (only 3 options).
2. Sim mode is broken because you can just keep checking the map to avoid being bounced
3. No dedicated server option (as in the community being able to setup dedicated servers, not the developer). The multiplayer is just poorly done all around.
4. The damage model in BOP is overdone hollywood style effects - the one in 1946 is still way more satisfying when you tear a plane apart.
5. Scoring in multiplayer - no requirement to RTB to collect full kill points. The requirement in 1946 to RTB improves gameplay. Players fly cap to control airspace over bases for those landing. In BOP, you just fly until your plane explodes.
6. They clearly intend on using one cockpit for all variants of a plane like in BOP. The subtle differences in a series in the interior of planes in 1946 made that game amazing - the attention to detail is part of what makes 1946 enjoyable.

Also keep in mind, this port they are doing will essentially be using a flight model that is around 10 years old. SOW will have a much more advanced flight model.

I'm sure the graphics will be improved and I'm almost certain the textures on the planes are not representative of final versions.
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  #2  
Old 10-26-2009, 08:07 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by krz9000 View Post
the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

1. - do clouds cast realtime shadows
2. - will there be volumetric effects? (sunbeams through clouds,...)
3. - do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
4 - are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"

Almost nothing to add! You have the Eye like Eagle!

Answer your questions


1. Yes.
2. Probably. Depending of time before release. At least we have all in technology to make it looking realistic. And we have already 3D search lights
3. plan, but i don't think that lots
4. Each teee has collision. There are now just one type of trees and they are not like voted in the past by community one of the graphics settings.

Last edited by Oleg Maddox; 10-26-2009 at 08:38 AM.
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  #3  
Old 11-15-2009, 11:25 PM
MudMarine MudMarine is offline
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Join Date: Aug 2009
Posts: 7
Default Bovine Scatology

Before people open their mouths and spout off random bovine scatology about this and that, they should donate a $1 to Oleg's son's college fund. Until then, they haven't earned the right to be critical of anything but themselves.

My take.

Mud



Quote:
Originally Posted by krz9000 View Post
the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

- do clouds cast realtime shadows
- will there be volumetric effects? (sunbeams through clouds,...)
- do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
- are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"
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  #4  
Old 11-16-2009, 03:21 AM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
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Quote:
Originally Posted by MudMarine View Post
Before people open their mouths and spout off random bovine scatology about this and that, they should donate a $1 to Oleg's son's college fund. Until then, they haven't earned the right to be critical of anything but themselves.
Bah, let people make their criticisms. It'll be all the more satisfying when they have to eat their words. Not that anyone will remember any of them, since they'll be playing the sim.
Besides, I doubt there are many people on this forum who neither own IL-2 or any of its expansions nor intend to buy SoW.
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