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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2009, 04:40 PM
JVM JVM is offline
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Hello Oleg!

Thanks for this much expected update!

I loves everything in it knowing that it is by no means final...however I am (just) a bit worried:
Some of the cloud renditions are beautiful mainly by virtue of lighting and certain nice cloud shapes use (central part of 130) but as far as images 101, 111, 116 & 131 are concerned am I mistaken or are we still in the IL2-type last generation clouds?

I am too much of a RL pilot not to be overly sensitive to and knowledgeable about the cloud shapes, textures and sheer beauty...
No simulation so far has ever been able to render proper clouds, of which bases are most often flat and shapes very sharply defined and complex from afar and becoming fuzzy on closing range...The clouds shown are OK on the last criteria, completely wrong on the first (cotton ball effect against cauliflower effect to summarize drastically)!

I am absolutely persuaded you know very well about this and I just would like to be confirmed that the cloud/weather part is the one visuals-related topic you will want to keep veiled until very late in order to blow everyone (and RL pilots, and FSX simmers, and...and...!) out!

Thanks again you and your team for your work!

JV Masset

Last edited by JVM; 10-24-2009 at 04:44 PM.
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  #2  
Old 10-24-2009, 05:13 PM
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zakkandrachoff zakkandrachoff is offline
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someone know how is the link to the Oleg full gallery?


is in http://forums.games.1c.ru/ buth i dont know russian languaje.
i junt want see a little more. nothing more...
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my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
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  #3  
Old 10-24-2009, 10:40 PM
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mazex mazex is offline
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Quote:
Originally Posted by zakkandrachoff View Post
someone know how is the link to the Oleg full gallery?


is in http://forums.games.1c.ru/ buth i dont know russian languaje.
i junt want see a little more. nothing more...
Nice find! This image is better than any of the ones posted here! Me like!

A nice thing while reading stuff into this image, there must be a plane behind him firing as the damage seems to have occurred in the air (viewing the messages about damage and time compression etc)... They are at least firing on each other in the air then, and damage occurs to different sub systems like it should...

/Mazex

Last edited by mazex; 10-24-2009 at 10:46 PM.
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  #4  
Old 10-24-2009, 11:14 PM
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Flyby Flyby is offline
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Default might as well ask now

Oleg,
1- Once (or even before) Sow_BoB goes into beta testing, will the testers be allowed to post in-game videos as was done with DCS Black Shark? Screen shots are ok, but a video goes a long way.
2- Can we have a few screen shots depicting multiple aircraft over either French or English territory, or even over the Channel (from an altitude of about 4k meters)?

if ya don't ask, they can't tell ya "no".
Flyby out
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  #5  
Old 10-24-2009, 11:27 PM
Abbeville-Boy Abbeville-Boy is offline
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Quote:
Originally Posted by zakkandrachoff View Post
someone know how is the link to the Oleg full gallery?


is in http://forums.games.1c.ru/ buth i dont know russian languaje.
i junt want see a little more. nothing more...



no sand beach = no swimsuit women
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  #6  
Old 10-25-2009, 01:15 AM
airguitarist airguitarist is offline
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Default Any idea about support for ATI's Eyefinity

The prospect of using eyefinity with this game is very appealing, any chance it's supported?

Also which DirectX versions can we expect to be supported?
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  #7  
Old 10-25-2009, 02:40 AM
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zakkandrachoff zakkandrachoff is offline
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Arrow

are that 3 pics,
i cant find any more


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my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
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  #8  
Old 10-25-2009, 03:06 AM
krz9000 krz9000 is offline
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the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

- do clouds cast realtime shadows
- will there be volumetric effects? (sunbeams through clouds,...)
- do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
- are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"

Last edited by krz9000; 10-25-2009 at 03:16 AM.
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  #9  
Old 10-25-2009, 04:44 AM
Desode Desode is offline
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I just want to start by saying Thanks Oleg for these screen shots, it looks like its really going to be yet another great sim.

As for my question, I understand you have always made your games to be able to run on different levels of pc's and that is a wonderful thing and I'm sure this one will be no different.
However,
My question is, does the game engine have the abilty to specifically take full advantage of a quad pc ? I know a few of the next gen game engines are being designed to take full advantage of a quad core processor, so I'm wondering if this new game engine is designed with that in mind also ?


Keep up the Great work ! DESODE
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  #10  
Old 10-25-2009, 12:21 PM
Insuber Insuber is offline
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Quote:
Originally Posted by krz9000 View Post
the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

- do clouds cast realtime shadows
- will there be volumetric effects? (sunbeams through clouds,...)
- do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
- are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"

+1.

Ins
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