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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Considering the possibilities especially of DX10 and 11, this is the better choice to make full use of modern hardware. As I and some other people posted before, some things are also a lot easier to accomplish under DX. DX10 and 11 have native support of multiple CPUs and GPUs and can also render more efficiently to multiple-monitor-setups than the simple desktop spreading of XP. Of course you can do the same under OpenGL, but it's simply more work, which means precious time that can now be used for more important tasks.
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#2
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Quote:
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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#3
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I have a bad feeling, that this game will take rest of my free time
I Hope they will support DX11 as it is DX brakethrough like DX 9 was. |
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#4
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Going a bit off-topic, is DX 11 already out, and what's actually that different between it and older versions?
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#5
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what do you think of DX11? Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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#6
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Holy ****!
It looks awesome!! But it somehow remembered the graphics of Brothers In Arms: Hell's Highway. |
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#7
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#8
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Currently for DX9, DX10 and DX11 in all of them there are difference in graphics
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#9
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#10
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Hi Oleg,
thx for the new screenshots, it's great to see the work in progress the spitfire cockpit looks amazing !! this shot interests me the most, with a low flying aircraft looking down at a road (altitude +/- 250 meters ?) http://files.games.1c.ru/il2pict/grab0126.jpg in real life from a small aircraft at 1500 meters above an open road you can still see individual cars clearly standing out as moving or stationary object on the open road. this is historically what ww2 pilots reports they used in hunting for ground targets, and anybody in real life can easily confirm this by flying in a small aircraft over a road (as i am sure you have many times) in il2 this has sadly been a big weakness, and you have to be at +/- 250 meters altitude to have a hope of spotting a truck or tank. this means you have to fly MUCH lower and slower then in real life to spot or track your ground targets (giving you much less visibility to the sector you cover, and more vulnerable to ground fire) could you PLEASE keep this in mind with BoB as you finalize the tank/truck distant LoD models, and compensate for a flat 2D pc screen trying to model a distant 3D object by making these smallest LoD models stand out more against the background textures (instead of blending in to much) ? the new ground vehicles look great in closeup right now, but we will need to be able to see them from 1200 to 1500 meters to Last edited by zapatista; 10-24-2009 at 01:02 PM. |
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