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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Wonderful!
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#2
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Good stuff!
I imagine the shadows will move in real time with the sun? (I still remember the jaw dropping day when I first got IL2 and had a DF map up to practice take offs.. I set it up to the time of day ... in the afternoon.. I was called away and got back to my PC later that night.. and it was dark on the field.. I almost fell off my chair.. What were the settings at for those shots? Were those lower or medium graphics settings, or were they maxed out? Will there be reflections in objects? Like for instance say in a polished metal skin.. would we see reflections? The lighting looks superb... Last edited by Bearcat; 10-23-2009 at 02:01 PM. |
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#3
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Moving incockpit shadows have been shown in a short movie even with the old engine. Don't know if it's in the news-thread.
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#4
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Quote:
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#5
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Quote:
I didn't find the cockpit shadows-video in the news, but there are two videos that show dynamic daylight lighting in the editor. |
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#6
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Thanks for the update, it already is very nice to look at! The cockpit is really looking great!
I also have a question regarding to sound, will the speed of sound be modeled or will it go everywhere in no time like it is in il-2? Keep up the good work! |
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#7
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Curious if the new engine will use Direct X now that DX11 is available. I know Oleg is partial to OpenGL.
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#8
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See Luthiers post above... SOW will not be using OpenGL
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#9
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http://files.games.1c.ru/il2pict/grab0100.jpg
With that screenshot, I can image a shadow of a 190 in the middle of that sunny area across my cockpit dashboard - then everything goes black. Kudos to the first person to do a SOW movie with that sequence of events. |
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#10
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Oleg already said colors are not final but I will say....the grass is too green, give me more grass....hehe....thanks for the update...see you in in the sky in march 2010 Oleg......
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