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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2009, 10:47 PM
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Robert Robert is offline
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Since when did 1940 Spitfires have "Windows Pointers" in the cockpits?

Thank-you Oleg. The update is appreciated. I am truly impressed with the level of detail, and I can't wait to see how the developement unfolds. I'm REALLY looking forward to continued updates..... just like the old days.

Our Rennaissance is here guys. Enjoy it. Soon we'll all be flying myriads of great flight sims. Thanks again Oleg.
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  #2  
Old 10-23-2009, 10:52 PM
wjc103 wjc103 is offline
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Oleg,

In looking at the screenshots, it's hard to tell but have you changed the beach areas? In some previous WIP videos we saw some amazing wave action and beach renderings, will those be omitted in the final version?

Thanks, looks great.
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  #3  
Old 10-26-2009, 07:06 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Antmano View Post
Cockpit and planes look nice. Little bit of anti-aliasing and they should look great.
Colors for the ground where quite bright.

Does the multisample anti-aliasing work in SOW for the water edges, cockpit gauges and other places where it didnt work in IL2 ? Supersampling works in IL2 but its rather heavy.
There is HDR (High Dynamoc Range) and several new modernest technologies that are in contradiction with anti-aliasing
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  #4  
Old 10-26-2009, 06:02 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There is HDR (High Dynamoc Range) and several new modernest technologies that are in contradiction with anti-aliasing
Oleg, just curious, have you seen how Polyphony Digital solves anti-aliasing jagged edges on PSP version of Gran Turismo.

They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion.

Is anything like this a possibilty for SOW?

http://www.gtplanet.net/why-gran-tur...ooks-so-good/?

There is an article of how PD reduced the jagged edges without using antialiasing.
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  #5  
Old 10-23-2009, 12:32 PM
msalama msalama is offline
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What can I say? They look great. What kind of computer do you run the game with, and what are the minimum specs for a smooth gameplay?
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  #6  
Old 10-23-2009, 12:34 PM
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NSU NSU is offline
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The Alpha Screenshots look fine

My ask:
The top of the steep coast, you can make more smoothly?

Last edited by NSU; 10-23-2009 at 04:13 PM.
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  #7  
Old 10-23-2009, 01:18 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by NSU View Post
The Alpha Screenshots look fine

My ask:
The top of the steep coast, you can make more smoothly?
More green color difference for the forest and meadows?
+1

Seriously, what is this? An update about a pre-alpha multiplayer map? I was waiting for Britain not for Jurassic Park.

http://files.games.1c.ru/il2pict/grab0101.jpg

Bird of Prey land looks so good.
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  #8  
Old 10-23-2009, 01:56 PM
luthier luthier is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Seriously, what is this? An update about a pre-alpha multiplayer map? I was waiting for Britain not for Jurassic Park.
Can't the developers have ANY fun?
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  #9  
Old 10-23-2009, 01:58 PM
csThor csThor is offline
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No, Ilya. Developers are supposed to be solemn and serious and shouldn't even know what laughing is.
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  #10  
Old 10-26-2009, 07:25 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
+1

Seriously, what is this? An update about a pre-alpha multiplayer map? I was waiting for Britain not for Jurassic Park.

http://files.games.1c.ru/il2pict/grab0101.jpg

Bird of Prey land looks so good.

1. First of all would be good to read the header of dev. update. I will show Britain when it will be ready. Don't you think that others also didn't show the map a year before release?
2. Terrain there isn't bad, yes. But we have already better in detail with the close look. Remember, I told not only about controlable aricaft in future....
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