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#1
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Ha Oleg,
Good news! Looking forward to the update!
__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
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#2
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thanks Oleg, glad your back to good health.
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#3
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Yupie!!!
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#4
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Hi,
I will try to answer on your earlier email today. I was too long time out of my work email due to my and then my son illness. |
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#5
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good news.
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#6
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Sorry to hear that you and your son were ill, Oleg, glad to hear you're feeling better. Looking forward to seeing a glimpse of the game on Friday very much!
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#7
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sorry to hear you was ill Oleg and good news for friday!
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#8
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I'm glad you, and your son are feeling better
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#9
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Last edited by EAF51/155_TonyR; 10-21-2009 at 12:12 PM. |
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#10
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I agree with Oleg on the good pilot, though some aircraft are unbelieveably exceptional in maneuverability (I-16, Brewster B-239 Buffalo, I-153, Gloster J8A, CR-42, Avia B-534, etc.) when compared to the competition.
Despite advantages, history tells of ariel masacres with inexperienced rookie pilots and combat virgins, usually outnumbered, in major air battles, such as "Midway", "Singapore", etc. I always fly the US Navy B-339 Buffalo in "Battle Stations Pacific" as it totally out performs the Zero, Oscar, etc. except in climbs. Of course the infamous sudden engine power loss, oil leaks over the windscreen when using WEP, gun electrical system failures, etc. isn't included in BSP, so I'm able to fly the Buffalo in its idealised form.... basically the Finnish version in US Navy colours. My approach in all air combat simulators, and I've been virtual flying since Red Baron I, so I follow the following rules: (1) Familiarise and learn to fly a particular aircraft well BEFORE using it in combat. This may involve reading up about how real aces exploited this particular aircraft's foiboles and characteristics, strengths and weaknesses. (2) Practice and evaluate how well the aircraft performs the various maneuvers and stunts you'll be using in dogfights. (3) Treat a dogfight as a "Rock, Paper, Scissors" game. It is no good basing a strategies and moves on factors your opponent's aircraft excells in and yours really sucks. Instead exploit your aircraft's advantages. For instance, the Buffalo will out turn ALL Soviet, Japanese and Allied fighters, has a very high roll and pitch rate, dives like a brick. On the negative side, it has an excessive dive recovery radius, climbs like an asmatic Elephant and in IL-2 1946, may have engine reliability problems. Needless to say, guess which abilities I exploit to the maximum. (4) Stay relaxed and in control of the dogfight throughout, even when the opponent is behind you or appears to have the upper hand. In fact, if the opponent believes that he is "winning" he will become over confident and fall easily into traps, such as "Cutting The Turn", "Scissors", "Rolling Scissors", "Retournment" and "Retrograde Loops". (5) Never underestimate your opponent. Even some clueless rookies can have flashes of brilliance, pull a surprise stunt and get lucky. Also not all folks flying like "Rookies" are really rookies, you may be about to be suckered by an ace. (6) Read up everything you can on the air of ariel combat, especially the exploitsand tactics of the WW1 and WW2 aces, as much can be learnt that is useful. (7) Improve your marksmanship. Ending up with a firing solution opportunity is worthless if you keep missing. Always lead a target well ahead an bring the stream of fire back towards him. If he climbs, he will pass straight through it. It is also possible to "herd" an opponent with well aimed bursts over the cockpit. ( |
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