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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-20-2009, 01:27 PM
Wutz Wutz is offline
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Originally Posted by uberGeezer View Post
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.



That looks really great! That would be something for the war between China and Japan!

What would be also wonderful, would be a G3M1 Nell as this plane was in a lot of early war missions, like the sinking of the Z-Fleet of Singapure.

Never hoped to see that many possible new planes for this sim any more.

Last edited by Wutz; 10-20-2009 at 01:43 PM.
  #2  
Old 10-20-2009, 08:23 PM
Insuber Insuber is offline
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Sorry if this has been answered before: the Fokker D.XXI should have 4 guns, as mentioned also im the 4.09 guide. The in-game Fokkers have got only 2 guns. A mistake or I'm missing something ?

Regards,
insuber
  #3  
Old 10-20-2009, 10:59 PM
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ElAurens ElAurens is offline
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Insuber, the cowling guns on the D XXI are very deep in the fuselage and fire through quite long blast tubes between the cylinders. It is very hard to see the muzzle flash.

The guns are indeed there.

This came up over at UBI and one of DT pointed it out.
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  #4  
Old 10-22-2009, 07:32 PM
Insuber Insuber is offline
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Originally Posted by ElAurens View Post
Insuber, the cowling guns on the D XXI are very deep in the fuselage and fire through quite long blast tubes between the cylinders. It is very hard to see the muzzle flash.

The guns are indeed there.

This came up over at UBI and one of DT pointed it out.

Thank you ElAurens. I'll check better.

Regards,
Insuber
  #5  
Old 10-22-2009, 09:26 PM
Mhondoz Mhondoz is offline
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Default Change file format of skins

First, I would like to thank Daidalus Team for their efforts and continuous work on IL-2

I have one suggestion for future versions: Change the skins file format from BMP to PNG. A quick test on a fresh 4.09 install shows that I have about 2 GB of data in the PaintSchemes folder. I then ran a batch conversion of all BMP files to PNG, and the result is about 480 MB.

I guess the choice of BMP was natural as a lossless format when IL-2 was first released, since few tools supported PNG back then. But now PNG is widely supported, and provides a lossless format and a nice size reduction.
  #6  
Old 10-22-2009, 11:27 PM
WWFlybert WWFlybert is offline
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Mhondoz,

Actually, because they are 8-bit .bmp, not 24-bit true color, they reasonable size .. 1024x1024 is 1026kb .. same .png is 457kb though .. don't quite see how you got a 75%+ reduction .. should be 45% or so

My unmodded 4.09m is 5.20GB .. 1.78GB in skins
My modded 4.09b1 is 10.2GB .... 1.71GB in skins

It's not a bad idea to go with .png, but unless you have alot of custom skins in .. saving some 800MB by my calculations

then I suppose, everyone would need to convert ?
  #7  
Old 12-08-2009, 09:44 PM
Eldur Eldur is offline
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Quote:
Originally Posted by ElAurens View Post
Insuber, the cowling guns on the D XXI are very deep in the fuselage and fire through quite long blast tubes between the cylinders. It is very hard to see the muzzle flash.

The guns are indeed there.

This came up over at UBI and one of DT pointed it out.
I've done a screenshot of that, because it's great! I'd be very happy if it would be changed to that muzzle flash behaviour in other planes with "hidden" weapons like the 109/Yak engine cannons or guns put behind the engine in a similar manner.



And yes, I've gotten the Revi finally. Obviously just refly won't produce another sight, one has to start loading all over.

And I've nearly come across another problem, which should be easy to fix. The screenshots start at grab0000.tga *every* time I fire up Il-2, resulting in overwritten screenshots. Apparently, recording quick tracks inflight does not overwrite existing files as it's clever enough to look what's there already and take the next free number. And that's exactly what I expect from the screenshot feature as well.

Quote:
Originally Posted by Igo kyu View Post
How did you do that, and did it actually show on screen? I've got a pivoting 1600 x 1200 LCD, I tried that and it didn't work. I'd be prepared to play Oblivion and my other games at 1200 x 1600 so long as I could fly at 1200 x1600 in IL*2. If I recall correctly the left of the screen was brighter, which isn't ideal, but I'd really like a higher rather than a wider view in IL*2.
I've got a CRT and it could show me such a resolution, although it was completele out of aspect and halfway off the screen. For making screenshots it was sufficient .
For your display the conf.ini should have this:

[window]
width=1200
height=1600

ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Maybe you need to set ChangeScreenRes to 0.

The brightness issue comes from the TN panel type. It's the same issue with up/down in default alignment. A MVA/PVA panel would "fix" this, but it's quite expensive.

Quote:
Originally Posted by csThor View Post
Default skins are hardcoded and stored in an entirely different format so there is nothing to change here. The only things that make your skins folder bloat like that are custom skins.
I just came across this... will there be more new default skins in future? Some are really bad, especially the A6M skins.

Quote:
Originally Posted by WWFlybert View Post
1024 x 1024 .gif about 561kb .. not quite the reduction of .png, but consistant indexed palette with .bmp

I think it's a moot point however .. try to buy a desktop HDD less than 250GB these days !
HDD space is not really the point, as it's widely available. But they have to be loaded into RAM. The smaller they're in file size, the more fit in. By the way, is it possible for the DT to do something about memory usage? More and more systems around have bigger amounts of RAM that is not used. Some stuff could be loaded right away if there's enough free space to avoid stutters.

Last edited by Eldur; 12-08-2009 at 10:11 PM.
  #8  
Old 12-08-2009, 10:12 PM
Novotny Novotny is offline
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Quote:
And please get around the issue that FOV is defined by the width which basically means the wider the screen, the less you see. Wide resolutions do NOT add FOV to the left/right, but they substract FOV at the upper and lower edges.
Thank you Eldur, however I am perfectly aware of how an FOV works and cannot see how I had demonstrated a misunderstanding.

You might wish to have a look at San's fix for IL2, which illustrates the issue quite succinctly.

As for wide-screen uptake - I haven't seen a CRT in the UK for years and personally sold off my last Iiyama I think 3 years ago.

I don't care for a debate about this; I merely wish to ask TD if they could consider implementing wide-screen support.
  #9  
Old 10-23-2009, 04:37 AM
dflion dflion is offline
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Cool Wing guns on the Fokker D.XXI

Quote:
Originally Posted by Insuber View Post
Sorry if this has been answered before: the Fokker D.XXI should have 4 guns, as mentioned also im the 4.09 guide. The in-game Fokkers have got only 2 guns. A mistake or I'm missing something ?

Regards,
insuber
Hi Insuber,

You will find the the 4 wing gun version of the Fokker D.XXI under 'Allied aircraft' and the the 2 wing gun version under 'Axis aircraft'.

DFLion
  #10  
Old 10-23-2009, 08:19 AM
Lucas_From_Hell Lucas_From_Hell is offline
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"unless you have alot of custom skins in"

My Paintschemes folder has 18,8GB on it

But, dude, it's worth it

Well, maybe the .PNGs could work. I don't actually care, anyway
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