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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-20-2009, 09:08 AM
Benrizz Benrizz is offline
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That's a nice pic. Definitely scale is not correct.

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look at the wooden bridge in the port of Dover. You can easily land a bomber. It is far too big. Even the wooden barriers of that bridge are as high as a 5 floors building
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Maybe the big airport in Dover takes most of the peninsula because it has a correct scale with planes in comparaison with the rest of the landscape. Just look at it from 7000 m high. That's impressive.
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Old 10-20-2009, 09:50 AM
FOZ_1983 FOZ_1983 is offline
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It seems some buildings are a good size and some are not.

Next time you land, taxi near a house somewhere and look at it in comparisson to your aircraft.

In general i found the size to be acceptable, it was the camouflage that i struggled with. Made it far more interesting though. I had to circle around and look for the flash from the cannon/guns and then dive down with rockets and bombs. I must admit its a very satisfying kill.
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Old 10-20-2009, 04:28 PM
Doktorwzzerd Doktorwzzerd is offline
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I'm guessing the scale issue was a design compromise between giving us realistic/authentic scenery and good frame rates. If everything was 1/1 scale, I'm guessing it would slow the game down a lot, so the devs opted to reduce the scale of ground objects to improve performance. Thats just a guess though.
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Old 10-20-2009, 06:23 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Doktorwzzerd View Post
I'm guessing the scale issue was a design compromise between giving us realistic/authentic scenery and good frame rates. If everything was 1/1 scale, I'm guessing it would slow the game down a lot, so the devs opted to reduce the scale of ground objects to improve performance. Thats just a guess though.
I think you could be right, on the one hand...

I suspect they scaled it down to increase the sense of speed or for more optimal texture resolution. I doubt it is for performance reasons as scaling the ground down means you have to render more.
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Old 10-22-2009, 02:02 AM
Leweegibo Leweegibo is offline
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The scales is definatly awful, I have been playing heroes over Europe along with BoP and on one mission you have to fly through the streets of Berlin to escape flak, it runs fine and the scale is pretty good so I can't see it being a performance issue, also you can spot individual soldiers on the ground and take them out, I miss that in BoP, there is nothing like strafing a group of troops! (I may be evil)
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Old 10-22-2009, 02:03 PM
InfiniteStates InfiniteStates is offline
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I do think they could do a lot more with the ground. It often feels very empty, even when you're over a raging tank battle. You tend to hear it more than you see it. Even some sort of civilian activity would be welcome.

I'd like to see more things like the original Mercenaries game (PS2), where you'd often find 2 factions just having a random ruck. Plus, strafing troops would be awesome, because strafing tanks is hugely unsatisfying...
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Old 10-22-2009, 02:42 PM
kozzm0 kozzm0 is offline
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ground objects being to scale might depend on how far away from them you are. They're mainly meant as targets so they probably concentrated on rendering them as seen from 50m or more in the air. Once you get closer than that, the size of the object multiplies dramatically and the engine may show a difference it wouldn't from a distance.

Also the ground mainly looks sloppy from close up, if there's a discrepancy between the ground targets and the ground, I'd lean towards the ground being wrong more than the targets. I haven't landed next to a tank and switched to external view though.

There's some people in Berlin, but they're just little plastic-looking things manning ack ack guns. Some of them are in the middle of the streets, if you want to mow them down...
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