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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() And yes, I've gotten the Revi finally. Obviously just refly won't produce another sight, one has to start loading all over. And I've nearly come across another problem, which should be easy to fix. The screenshots start at grab0000.tga *every* time I fire up Il-2, resulting in overwritten screenshots. Apparently, recording quick tracks inflight does not overwrite existing files as it's clever enough to look what's there already and take the next free number. And that's exactly what I expect from the screenshot feature as well. Quote:
For your display the conf.ini should have this: [window] width=1200 height=1600 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=1 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 Maybe you need to set ChangeScreenRes to 0. The brightness issue comes from the TN panel type. It's the same issue with up/down in default alignment. A MVA/PVA panel would "fix" this, but it's quite expensive. Quote:
HDD space is not really the point, as it's widely available. But they have to be loaded into RAM. The smaller they're in file size, the more fit in. By the way, is it possible for the DT to do something about memory usage? More and more systems around have bigger amounts of RAM that is not used. Some stuff could be loaded right away if there's enough free space to avoid stutters. Last edited by Eldur; 12-08-2009 at 09:11 PM. |
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#2
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You might wish to have a look at San's fix for IL2, which illustrates the issue quite succinctly. As for wide-screen uptake - I haven't seen a CRT in the UK for years and personally sold off my last Iiyama I think 3 years ago. I don't care for a debate about this; I merely wish to ask TD if they could consider implementing wide-screen support. |
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#3
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You will find the the 4 wing gun version of the Fokker D.XXI under 'Allied aircraft' and the the 2 wing gun version under 'Axis aircraft'. DFLion |
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#4
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"unless you have alot of custom skins in"
My Paintschemes folder has 18,8GB on it But, dude, it's worth it Well, maybe the .PNGs could work. I don't actually care, anyway |
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#5
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WWFlybert,
You are right First, I checked the size of the whole PaintSchemes folder, and this was about 2 GB. Second, I converted all BMP files with the batch conversion tool in IrfanView. But since many of the skins has the same name (void.bmp), when dumped to the same destination folder of converted skins a lot of files were overwritten. That made the PNG folder a lot smaller than it should be, and my hope for size reduction was too optimistic, sorry about that and thanks for correcting me WWFlybert. I have now realized that IrfanView has an option to create new sub folders in the batch conversion, and I have done the test again, so this result should be more accurate: ![]() Not so large difference as before, but still significant I think. A change to PNG could be carried out as part of the installation process of a new patch, like the 4.09 default skins patch. Then all default skins in BMP format could be deleted and replaced with PNG. Reducing download and installed size. Custom skins would not be touched, but over time custom skin providers could start to supply their skins as PNG. Just a thought |
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#6
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Default skins are hardcoded and stored in an entirely different format so there is nothing to change here. The only things that make your skins folder bloat like that are custom skins.
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#7
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Ahh I see
Thanks for the clarification csThor. |
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#8
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regarding image file formats ..
one problem with .png is that it changes the palette indexes when converting, which might then cause a programming problem with the graphics engine .gif on the other hand, retains the same 256 color palette as 256 color .bmp and retains the same transparency index 1024 x 1024 .gif about 561kb .. not quite the reduction of .png, but consistant indexed palette with .bmp I think it's a moot point however .. try to buy a desktop HDD less than 250GB these days ! |
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#9
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__________________
"A witty saying proves nothing" - Voltaire |
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#10
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don't know if this was asked but why wasn't 6DOF implemented in the 4.09m?
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