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| Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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the only usefull might abilities a mage needs is
frenzy(due to mage mostly not having enough attack, and when troops kill a troop since u lower their numbers with spells the +2 +4 +6 attack is very handy!) rage control if u like to use rage more often and more frequent use of timeback night operation(during night u get attack+def bonusses which are also very handy for mages) don't bother with onslaught or tactics female+anga ruby will let u always start first! and that is waaaaaaaay cheaper than 10 mind runes on tactics and 5 on onslaught rest is pretty much obsolete there unless u like to use bowmen or like the knight circle+teleport combo u should get that too ^^ |
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#2
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Don't forget Dark Commander, if you use undead units. Thanks to it I always start the battle even against Black Dragons (Bone dragon base initiative is 6 + 2 Dark Commander+1 Zombie Lina wife). Attack/defense increase is nice too.
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#3
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Is it just me, or is Tactics really, really crappy? Where is the need for arranging your troops like this? Mass Haste on turn 1 does the job just as well and you don't have to go through the arranging before every battle.
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#4
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tactics is for the tanks(even when they are hasted they ain't that fast)
with the second tactics skill u can place tank abroad but then again.. who makes an army full of tanks when 1 would suffice? ^^ |
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#5
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Well, not just tanks. Units with 3 speed can make great use of Tactics as well - Royal Snakes this way can reach the enemy lines with Lunge on the first round already, for example! And shooters can get closer to inflict full damage.
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#6
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Quote:
I hated the tactics skill in Heroes 3, avoided it like the plague, but it's a must have in this game. |
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