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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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But you have to think arcade mode could be vastly improved by doing ONE simple thing.
Just use the same damn flight/damage model as in simulation BUT turn off the stalls. Then people would actually use tactics - energy, speed differences in planes, and turn/roll rate differences. As it is now, most prop planes fly like F-16's. That just kills it for me. Not only does it suck due to unrealistic speed, it sucks because of unrealistic acceleration and decelleration - so you get these fights where players repeatedly slam on the brakes, step on the gas, slam on the brakes, step on the gas - you want to puke after awhile. If arcade was just simulation with stalls turned off, you'd have a hell of an easier time finishing off players because they couldn't take their smoking, swiss cheesed wreck and still accelerate to 1000 plus km/h ... you'd actually have a good shot at finishing off a damaged plane. The space cadet speed and accelleration dynamic just adds an extra layer of frustration that didn't need to be added. I'm sure I'm not the only one who notices that it's easier to finish off and get kills online on realistic and sim setting on a full server. |
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#2
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What should happen when someone goes 90 degrees nose up then?
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#3
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I understand your frustration i have suffered trying to find games too,although latley iv been able to put games together by adding people that iv played and inviting them.I dont feel that im above arcade mode infact i think anything that brings players together in such a sparsley poppulated genre can only be a good thing,the only reason i dont play it is because there are situations and many interesting ways a dogfight can evolve that just cant take place in arcade mode and its those parts i enjoy the most.
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