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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Yak-1b,3,9T: If I was asked to describe the Yak series in the game, with one word? I would have to be, GREATNESS! I'll start with the Yak-1 as I flew that before any of the others; and can tell you that even though it has a longer wingspan, the Yak-1b is a great turning and all around maneuverable aircraft. It has a semi-weak weapon set-up but if your close enough, and aim well enough; you can get some good quick kills. It may not look like it, but the Yak1b is also good at taking damage. And if your seriously damaged, it can still be a stable plane; depending on how good you can keep the plane from spinning out of control or stalling. The Yak-1b is also good at keeping away from a stall, and losing control for what seems like no apparent reason. Great plane for TnB at low altitudes. Yak-9T: Not the best Yak in the game, but it can do what needs to be done. When flying this, remember never to hold the trigger down for more than a second or so because that 37mm cannon is a beast with recoil; and the light weight body of the Yak-9 has a hard time keeping stable and level. It is a good TnB, but doesn't match up to either of the other Yaks in game. It is also lightly armed, with one 37mm cannon, and one MG. The Yak-9T is better for just strafing enemy planes in CTA, than actual dogfighting. Yak-3: What I would call the BEST Yak in-game and in real life. The Yak-3 excels where the others don't. It had a tight turning radius and good speed. The twin MGs and single 20mm nose cannon make for easy targeting of enemy planes, (as all you have to do really is point your nose and shoot.) It is faster than either the Yak-1b or Yak-9T, and is the true dogfighter of all the Yaks. The damage this little plane can take is amazing. From my own personal experience, I had a terribly damaged fuselage and right wing. But was still able to be in control of the Yak-3 with little trouble from the controls. I even got a 190A while limping after it. All around, the Yak-3 is the best. And only the La-5FN, and La-7 out do the Yak-3 in speed and gun armament. |
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#2
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I suggest nobody writes about the P-51 until the repair model is done. I'll give a couple of tips (including the po-2 as it's a capture the airfield favorite of mine).
Po-2 This plane is great for CTA, and pretty much that only. Unless you enjoy sightseeing in training mode, where the po-2 is also great fun. It's got a very low top speed, and no forward firing guns, so you can absolutely forget chasing anyone down. The great thing is you can come in to land from a steep angle, and still maintain a good landing speed. Other than that, you can use your rear gunner to defend yourself as best as possible (though it doesn't have much range) and use bombs to take out those planes already parked on the ground. More plane guides later, I'm off to do a bit of playing right now. Update: A20G This is one great bomber. It might not pack the biggest punch when it comes to bomb size, but it makes up for it in many other ways. It's fairly maneuverable for a bomber , so when flying you don't have to worry about stalling out. If you see someone on your tail, try to pick them off fast. You have a very powerful turret with a good range, and I've filled many a fighter with it. If you do manage to take some hits, it's ok. You can withstand a lot of body damage and still fly pretty well. When dropping your bombs you only have 4, and they aren't the most powerful so make them count. Slow down and line up perfectly. Than circle around for another pass, making sure to keep an eye on your 6 at all times for approaching enemies. Last edited by mattd27; 10-07-2009 at 10:10 PM. |
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#3
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^^ you guys think it is best to copy paste it all into ancient seraphs post? so we have it all together.
I agree on giving P-51 comments after the update
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#4
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I might make some small adjustments, feel free to PM me if you feel something is incorrect. |
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#5
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#6
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I made a pretty long one here
There are many 109's in the game, and it is not always clear to every one what the difference is. (it took me many training flights and online games to figure it out, and also asking questions on this forum) I really enjoy flying them, even though it will not get me as many kills as with the La or spit. well, here is what I know of the 109's out of experience flying them in this game: Bf-109 series: First of all, it should be understood that the 109's are energy fighters in the heart. But, some of them can be used in turning battles, against the correct opponents. Depending on enemy player skill, and enemy plane type. Do not start turing against a spit, la, yak, i-153 or I-16. Use your speed to try and get the dogfight in your advantage. Know when to turn and when not to. E3: It is the oldest bf109 in the game and you get it without unlocking. It has a relative weak armament(2x 7.92mm MG17 + 2x 20mm MG FF), compared to the fighters from the same period (hurricane, spit). It is a pretty stable gun platform with little to no recoil. It is about average in manoeuvrability and speed (compared to other early period fighters). F-4: It is a step up from the E-3. It is faster and has a better turn and roll rate. Out of all the 109's, this is the one you should pick if you are planning on turning a lot. It's aramament might seem less than the E-3, but the 20mm MG151 does a better job than the 2 20mm MG FF. G-2: This one has a pretty noticable increase in speed over the F-4, and it makes it faster than the spits, making it a able boom and zoom plane. It trades speed for manoeuvrability and roll rate. It turns and rolls slightly worse than the F-4.The armament is the same as the F-4. (on a personal note, I think its paint job makes it too easy to spot). G-6: This is the fighter with the biggest armament in the game. It has a 30mm MK108 nosecannon, 2x 13mm MG131 on the fuselage and 2x 30mm MK108 gunpods under the wings. This heavy armament certainly comes at its price. The recoil is big, but small burst will take care of this. Its performance: about as fast as the F-4, with a slightly worse manoeuvrability than the G-2. G-10: The gustav series is one of the fastest 109's. In game it is just not as fast as it should be. It has the same 20mm nosecannon as the F-4 and G-2, but its machineguns are 13mm MG131 in stead of the old 7.92mm MG17. This gives just the extra punch you sometimes need. Again speed and armament are traded for manoeuvrability. its roll rate is ok, but its rate of turn is quite low. It will take quite a lot of skills to avoid people getting on your six o'clock, making it a rookie unfriendly plane. K-4: The fastest piston plane in the game. It can outrun most planes without too much trouble. Turning is quite bad (worse than the G-10). Turning is not what you want to do with this plane. Were the other 109's might be able to hold its own in a short turning battle, the K-4 should not be able to keep up in a tight turn. This is one of the best boom and zoom planes in game.Its high speed and powerfull armament; 2x 13mm + 2x 20mm +1x 30mm, it makes perfect for coming in fast, destroying the enemy in one burst, and fly away. Feel free to correct me if im wrong. This is not wikipedia, just my experience. Last edited by MorgothNL; 10-08-2009 at 01:15 AM. |
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#7
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Sounds ok to me. You might want to add that all the Me109's perform better at higher altitude. The K-4 even has a pressurised cockpit.
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#8
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Is it really noticable? since all the dogfight rarely exeed 3000ft.. I know some planes do better than others at very high altitudes, but very high altitudes, are dont really apply to the BOP gameplay. But like I said, im no expert |
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#9
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lol Seraph, you've made my descriptions sound so much nicer with your edits.
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#10
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Although its not conclusive proof, I'm pretty sure the Yak had a big advantage at low level and the 109 being at higher altitude improved its ability to dogfight.
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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