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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-07-2009, 08:44 PM
Flying Coffin Flying Coffin is offline
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Best thing about this thread is it concerns itself with whether console gamers feel ripped off but nobody seems to want to mention the 360 DLC "download" clocking in at only 140kb ... which indicates an unlock code for content that's already on the disc.

Why is everybody being so coy about mentioning the holding back of game content so the publisher can charge for it later? It's the biggest rip off on the 360 no matter what company is doing it.

What else is on the disc that people will have to pony up for I wonder?

And when publishers complain about modded consoles and pirated games that have all content cracked and open for use I really don't feel any sympathy when I see mercenary shit like this going down.
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  #2  
Old 10-07-2009, 09:35 PM
JG27CaptStubing JG27CaptStubing is offline
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You get what you pay for... If the numbers are there that support this type of behavior then the best bet is not to buy anymore games...
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Old 10-07-2009, 10:38 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Flying Coffin View Post
Why is everybody being so coy about mentioning the holding back of game content so the publisher can charge for it later? It's the biggest rip off on the 360 no matter what company is doing it.
Because that is covered in other threads. And it's on the disk because it was rewarded early to people who pre-ordered.

Quote:
Originally Posted by Flying Coffin View Post
And when publishers complain about modded consoles and pirated games that have all content cracked and open for use I really don't feel any sympathy when I see mercenary shit like this going down.
And it's exactly this attitude that forces publishers to charge more for games and devise this "mercenary shit". Games are not cheap to make, and pirates do to the games industry what the a-holes that drive around without car insurance do to your car insurance premium.
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Old 10-08-2009, 12:11 PM
juz1 juz1 is offline
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Originally Posted by InfiniteStates View Post
Because that is covered in other threads. And it's on the disk because it was rewarded early to people who pre-ordered.


And it's exactly this attitude that forces publishers to charge more for games and devise this "mercenary shit". Games are not cheap to make, and pirates do to the games industry what the a-holes that drive around without car insurance do to your car insurance premium.
amen to that...
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Last edited by juz1; 02-24-2011 at 08:42 AM.
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  #5  
Old 10-08-2009, 02:35 PM
Riceball Riceball is offline
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Originally Posted by InfiniteStates View Post
Because that is covered in other threads. And it's on the disk because it was rewarded early to people who pre-ordered.
FYI: Only parts of Europe recieved content as a pre-order bonus.
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Old 10-08-2009, 03:33 PM
InfiniteStates InfiniteStates is offline
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Originally Posted by Riceball View Post
FYI: Only parts of Europe recieved content as a pre-order bonus.
Unlike code, art assets are hard to conditionally add to a build on a build switch (#define), so I wouldn't be surprised if the actual disk contents were the same for all regions, with just the code modified via localisation switches to access different assets. I wonder if all the European language files are on every region's disks also?
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Old 10-08-2009, 03:35 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by InfiniteStates View Post
Unlike code, art assets are hard to conditionally add to a build on a build switch (#define), so I wouldn't be surprised if the actual disk contents were the same for all regions, with just the code modified via localisation switches to access different assets. I wonder if all the European language files are on every region's disks also?
There was a post about a German guy buying the UK version, and found his BoP was completely german until he switched his PS3 language to english.
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  #8  
Old 10-08-2009, 03:41 PM
Benrizz Benrizz is offline
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Quote:
Originally Posted by InfiniteStates View Post
Unlike code, art assets are hard to conditionally add to a build on a build switch (#define), so I wouldn't be surprised if the actual disk contents were the same for all regions, with just the code modified via localisation switches to access different assets. I wonder if all the European language files are on every region's disks also?
Personnally I bought my game through Ebay in the UK to pay 20% less thanks to their currency.

And I had the surprised to have the game In French (Which is terrible due to the false English/ Soviet accent of the actors lol)

So I guess European games do have all european languages on the disk
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  #9  
Old 10-08-2009, 03:55 PM
InfiniteStates InfiniteStates is offline
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With all due respect, you're missing my point

I already know that all EU languages are on the EU version's disk. What I meant was, I wonder if all EU languages are on a US version's disk. You probably won't be able to test it though, because a US build of the code will disregard the bit in an EU build that reads the system language and loads the appropriate files accordingly.

I don't think I made that any clearer lol. Oh well...

Suffice to say, I'm not surprised the DLC content is on every disk despite it only being an unlock in the EU.
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  #10  
Old 10-08-2009, 07:04 PM
Raw Kryptonite Raw Kryptonite is offline
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Quote:
Originally Posted by InfiniteStates View Post
Games are not cheap to make, and pirates do to the games industry what the a-holes that drive around without car insurance do to your car insurance premium.

That's a good way to put it.
However, the pirating is 99% on pc games, which are cheap and console players pay the premium price (in general). It's more like people without car insurance cause the stable individuals with homeowners insurance to pay more.
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