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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-03-2009, 04:50 PM
Viikate Viikate is offline
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Seamus & gbollin. Have you tried this DLL change?

http://forums.ubi.com/eve/forums/a/t...3/m/6001031497
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  #2  
Old 10-03-2009, 05:11 PM
Seamus Seamus is offline
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Tnx for your reply, but no, no joy.

Besides, 408 itself didnt come withnew dll's nor did 4071. Anyway, I tried the dll's of an other installation I got which worked on that installation (ie. modded)
but no joys.

Why is it always so difficult to get a game running after a new patch, 'so called' fix?!?! Its always the same story

Seamus
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  #3  
Old 10-03-2009, 07:34 PM
LLv24_Pehmis LLv24_Pehmis is offline
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Default TB-3 takeoff issue/question

S! all

I would like to note here a possible bug. And this one might be already noted, or might not be a bug (doubt it).

We were flying with some fellow squad members "testing" the new Fokkers. One of us was flying a TB-3 and the rest of us trying to shoot it down. None of us have a real lot of experience flying the TB-3... but here is what we found:

The (possible) bug we found:
The TB-3 can takeoff from a distance of only ~50-100m and sometime even less? Even with a full bomb load. (meaning rolling started from zero speed)

Nothing serious, and possibly known but thought to let you guys know of this.

Thank you Oleg & DT for this patch!

Pehmis
Squad leader
www.llv24.com
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  #4  
Old 10-03-2009, 08:27 PM
laurek laurek is offline
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After applying patch 4.09m i cant run Il2 either. I have tried a complete reinstall from the DVD and patched it up to 4.08m as it says in the readme. I also tried to copy the Dll's mentioned above from a backup folder i made but to no avail.
My previous install ran without any problems and i didnt use any mods. I use Vista 32bit if thats any help
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  #5  
Old 10-03-2009, 09:07 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Just found this one less than 5 minutes ago:

In QMB, Slovakia map (I only tested it on Winter, but I think it's also worth for Summer too), when you set your side to "Axis" and the Target as "Scramble", you take-off from an Allied base. I was a little bit surprised to see cannon shells exploding around (and at) me while I was starting the engine.
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  #6  
Old 10-03-2009, 10:39 PM
FAE_Cazador FAE_Cazador is offline
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Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Also, if you press on wheel brakes, you still can hear the sound of brakes as in a wheeled plane.

Track available, sent to DT email adress.

BTW, very nice D-XXI, and excellent cockpit, really a very high-quality work.
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Last edited by FAE_Cazador; 10-03-2009 at 11:55 PM.
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  #7  
Old 10-03-2009, 11:28 PM
gbollin gbollin is offline
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That worked for me the dll change did the trick. Thanks
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  #8  
Old 10-03-2009, 11:33 PM
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Aviar Aviar is offline
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I don't think this is a bug exclusive to 4.09m, but I will report it anyway.

Take a P-38 up high and you will notice that the contrails for this plane are not appearing DIRECTLY behind it like other planes. The contrails are actually appearing ABOVE and behind the plane.

I have screenshots if you would like to see them. Obviously, this is in a totally unmodded 4.09m.

Aviar
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  #9  
Old 10-04-2009, 02:42 PM
Viikate Viikate is offline
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Quote:
Originally Posted by FAE_Cazador View Post
Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Track available, sent to DT email adress.
Sorry I coudn't find the track from the email, but I think I know what you mean. Problem with recorded tracks is that they don't store enough information so that all visual element could be replicated perfectly. However in game itself they should work ok.

For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis.
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  #10  
Old 10-04-2009, 10:26 PM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by Viikate View Post
Sorry I coudn't find the track from the email, but I think I know what you mean. Problem with recorded tracks is that they don't store enough information so that all visual element could be replicated perfectly. However in game itself they should work ok.

For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis.
Thanks, mate, I understand what you mean. In fact, when I landed I didn't notice what happened, just from the cockpit. It was later when I watched the track that I realized the funny "inmersion" effect.

I attach here the .ntrk file in a Zip package. As I attached it in my last mail directly as a .ntrk file, perhaps something went wrong and you couldn't find the attachment.

Kind regards.
Attached Files
File Type: zip Fokker_DXXI_Early_skies_landing.zip (695.6 KB, 8 views)
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