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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Game has it's own engine and technology, made specially for this game. Did you ever seen such detailed flightsim before? All aircraft or ladnscape models were made for this title. PC Il-2 have incomparable level of detail - all of them were done years ago for outdated technology. Thats about your wrong suggestions about content and game. Also half of million for game for both X360 and PS3 title is ridiculous suggestion. I do not know any title made with such budget for both platforms with any quality. Not with quality of BoP I mean but any. Also you are wrong with your calculations. Part of money are taken by sellers, part by platform holders, and manufacture. And those parts in sum are more then a half. One more thing about money. Publisher will start sequel only if they get, let's say 2 or 3 of production+marketing budgets back. Because this is their buisiness - not all games are profitable and they want to get not only these risks but profit. And the last point - developers are not publishers. That means a lot of things but in terms of royalties developers are the last link of chain. Let's talk about game, not about money, please. Your opinions about game are much more interesting for us and much more useful. Last edited by Kirill Yudintsev; 10-02-2009 at 06:10 PM. |
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#2
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Can you make two or three games for me? I'll pay twice. Last edited by Anton Yudintsev; 10-03-2009 at 10:26 AM. |
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#3
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what worrys me is that all this talk of a sequel does this mean that your not going to focus on making expansions to the original game first ??? i mean i want to play this game for a long time and would like to see it devlope into the benchmark game i think it can be anyway congrats on such a good job so far and keep up the good work |
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#4
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We - ourselves - can not release even DLC or title update on our own. So it is completely publisher's decision. Right now, we are talking publisher to make DLCs with our own money, self-funded, and release them (and get royalties), so that's not about we don't want to. Nothing decided yet. We'll keep you updated. Making sequel, on the other hand, is something we can do on our own. |
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#5
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if you do make the sequel on your own i bet its going to be kick ass good luck guys |
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#6
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ok i dont want to talk money but my understanding is not enough money= no sequel so i would like to know a bit.
btw great game so gl guys |
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#7
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However, extrapolation is rather good. Game was just released in Germany, and it is still less than month from UK release. In any case - developer is last link in a royalties chain, so publisher will definetly get money he invested with a reasonable (100-200%) margin. Game business is risky one, so margin should be bigger than that to allow developer to get his royalty - but it is already OK for us to make sure someone (this publisher or other) would like to publish our game. And there is PSN/XBL in the end. Last edited by Anton Yudintsev; 10-03-2009 at 10:57 PM. |
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#8
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