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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I am of the opinion that, given the inability to reproduce the "feeling" of piloting an airplane into a game for console or PC, it would be better, at least in the "mod simulator”, worrying more about the effects of the shots of machine guns (and/or flak!) on the plane and the influence of weather (wind, rain, air pockets, turbulence,etc. ...).
Moreover, the "player" play the “role” of a fighter pilot “trained” to fly and not any "dude" that goes on a fighter for the first time and pretend to piloting it. Or not? |
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#2
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I have to respectfully disagree. The best thing about BoP is the games authentic physics and aerodynamics. There are three modes of realism for a reason and they cater to each persons interest in the game. I for one was extremely pleased to see a flying game where an airplane actually behaves like an airplane. I've always disliked most other flight games on console for the simple fact that you never have to "fly" your airplane. You simply steer it around with complete disregard for physical laws of reality. If all I wanted to do was shoot then there are plenty of shooters for that. I like those games too. However, having to actually aviate as well as fight is what makes this game the most successful and rewarding flight "sim" on the present gen consoles. I have lots of flight time in Cessnas, Diamond aircraft, Piper's, Jetstream 32 and CRJ 200. Let me tell you, without autopilot engaged, you never stop making adjustments, even with all three types of trim properly set.
The only problem therein is that in the aircraft you can make much finer adjustments with your contraols than you are able to using a simple gamepad or flight stick. |
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#3
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it doesnt happen to me as long as i set my trim but then again ive only played sim once
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#4
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Stop bloody whinging.
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#5
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I think, anyway, that is more easy to drive a "real" car, bike, motorcycle or airplane ...whatever you want, that the "counterpart" in an "unnecessarily hyper-simulative" game!
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#6
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What's your point? If you don't want to play the game, don't. If you want to play Arcade, play Arcade.
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#7
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What to do with it. I love this game and simulation games in general;
but not these games do not lend themselves to criticism, weaknesses to improve them by analize. |
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#8
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I usually change my trim settings when I change my speed; I think the trim changes when your speed changes, hence a need to adjust.
Maybe this isn't the case, but it seems to work for me. I just wish the game had red out/black out, instead of the annoying "stall" warning in realistic. You can gauge the severity of a maneuver with the red/blackout happening to your screen, but that "stall" warning pops up if you are just getting heavy on the stick, even if the maneuver isn't going to end in a stall. Other than that, I like the challenge the game presents, given the limits the controller puts on the sim experience. Maybe you should look up "storm of war"; from what you've posted, that game will probably cater to your needs better when it comes out. For me, the minor gripes pale in comparison to what this game delivers. |
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#9
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I'm generally ok at understanding people, even if they don't use correct grammar, but I can't make a whole lot of this. Are you trying to say that IL2 doesn't handle criticism well? In that case, take a better look at the forum, lots of people criticizing, and something's actually done about it.
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#10
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Quote:
Force feed back, those head tracking sets etc are closing the gap, but until a a driver / rider / pilot can sit down at the console and not miss a beat transitioning, we'll have to live with the compromises. That said, this game by far is the closest to real flying of any I've played on a console! Love the fact you don't fly circles forever chasing each other like in BF1942 |
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