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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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More than anything, there needs to be an option to force random teams.
I don't know how many times I enter a Strike Game to see 3 people all set to "Team A" and sitting in their B-17s. Or worse, when there are 7 people in a room and 5 of them are set to a certain team, and the host starts the game anyways. I would also really really suggest that game rooms not close after a match. There are not enough games hosted at any one time, so it is hard enough to find one as it is... why not just keep the room together for instant rematch? While we are on the subject, maybe allow join in progress? And allow display of all games at once regardless of type. There is no option for this, only quick match, which is to specific, and custom match, which is still too specific. Why not just a simple list of all the games available? I love this game, and when you get a match going, the multiplayer experience is awesome... but setting up the matches is the most frustrating of experiences, and the design seems to lack common sense... It needs to be fixed if players are to be retained in the long run. Edit: O yeah, and ability to change planes upon re-spawning would be nice, although it probably shouldn't be an option in simulator. Last edited by Der Übermensch; 09-30-2009 at 07:19 AM. |
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#2
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Hi,
"Il-2 Sturmovik: Birds of Prey" is a great game ok. However, I think, which like all the games that simulate the piloting of an aircraft, in mode "simulation",are "overly" complicated to manage. The "player" pilot has not available all the piloting gears, to correct the altitude, pitch, roll etc..and the "real" panoramic view to navigate and orienting itself, and overall, the experience that has a "real"pilot. Infact, if you see some video of IIWW dogfight with guncamera,you can observe that the plane ora "more" stable respect the the planes in the "game" during the combat. When you play you can see, especially in the sim mode,that the plane is "to much" instable (too pitch and too roll) as if the plane was in the very midst of a constant "turbulence". Then I find it useless, in the game, overloaded difficulty to piloting an airplane, because it is impossible in a console's game, actually simulate the real piloting of an airplane. So, I find that the mode "arcade" is the most suitable, ultimately, to simulate reality. |
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