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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-18-2009, 12:30 PM
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DD_crash DD_crash is offline
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Originally Posted by KG26_Alpha View Post
Not sure the differences are that subtle in IL21946 to make any comparisons but across different sims maybe its modelled to have a different feel on the stick between cables and hydro electro systems, I think the biggest asset of FFB sticks has always been the ability to feel stalls coming on and catch them before hand, at this point for me FFB is very important.
How strong are the FFB effects in Il-2? I keep missing clues as to an approaching stall/spin and feel that it will help me fly better IF they are strong enough. I tried a Saitek Cyborg and even at 100% on the set up screen they felt weak in the game. Is there any utility to increase the amount over 100%?
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Old 09-30-2009, 05:34 PM
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mazex mazex is offline
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Originally Posted by JZG_Pedro View Post
Damn man! Congrats!! G940 must be just awesome!!

Im a RL pilot too, and it's interesting cuz heavier and less self-centering pedals are all I want! Don't you dislike the excessive self-centerig of PC pedals (compared to RL flying) ? I fly small, old single-engined trainers (getting my CPL now), and the rudder reacts in a much heavier and "looser" way..
Well, I have to agree with Thunderbolt here. It's really only when doing a Hammerhead that the rudder pedals loose their self centering effect from my experiences, otherwise the air pressure will push them back.

Most WW II birds have the rudder "overhang" present on many modern aerobatic planes with large rudders to make rudder control less self centering so I guess they had a rather hard "self centering" effect (look at the 109 for example).

Then I agree that they often require a lot more pressure than PC-peripherals!

/Mazex
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