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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-26-2009, 10:37 PM
Ancient Seraph Ancient Seraph is offline
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The IX barely outturns a La-7, which in turn barely outturns a XVI, which in turn outturns a 109. Don't worry, you'll outturn 109's without a doubt. The XVI has better firepower I believe (don't have it myself ). Top speed.. no idea. Morgoth might know it.
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  #2  
Old 09-26-2009, 10:50 PM
Ferigno Ferigno is offline
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Hmmm... Just trying to figure out what plane will put me in the best situation.

Right now, I'm playing a lot right on the deck and get sucked into turning contests (which don't turn out so badly since I'm flying a spit). I imagine if I start flying a BF, that I should be taking more high speed attacks and not getting sucked into the turns. If I see a guy going flat circles, extend out and bring it around?
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  #3  
Old 09-26-2009, 10:58 PM
Ancient Seraph Ancient Seraph is offline
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Hmm, problem with B&Z (boom and zoom) at the moment is that the zoom usually doesn't work out all that well, since you can't pull out real fast and disappear. In a busy server it could work, but since B&Z is meant as kind of a surprise attack, the realistic mode arrows usually ruin it. Before the update you should probably stick to turning planes. If you want to try something fun, fly the I-153. It turns like crazy, so you'll outturn any plane in no-time. It's very slow however, so if you're up against people with experience they'll just fly away from you and come in to B&Z. You should also tune down the elevator sensitivity, else you'll be spinning every other second.
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  #4  
Old 09-26-2009, 11:10 PM
Ferigno Ferigno is offline
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That was exactly my feeling. No point booming and zooming if there's no way to feasibly make it possible until a patch. Might as well get used to the spits. I just have to be a little smarter in group situations so guys like .... Seraph... don't make cheese out of me.

Alas. It's a great game anyways. Patience is probably a good idea after a spawn.
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  #5  
Old 09-26-2009, 11:16 PM
Soviet Ace Soviet Ace is offline
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I suggest you try the Yak-3, La-5FN, and La-7. They can outturn anything, and have a good speed. The Yak-3, is actually faster than the La-5FN, and just a little below the La-7. It also has a better turning radius and such than the La-5FN or La-7. Any of those planes are good for down on the deck dogfighting/chases.

As for tactics, always keep your head on a swivel, and don't fly in the combat zone for more than 30 seconds. You'll become food if you do. Always keep turning and moving as well as you can. Like said before, don't keep going after one target. If you see another enemy closer, go for him. You never know if you have a tail, which luckily when I went after a closer target, my tail wasn't expecting is, and lost me

So also, you can fake your enemy out by diving towards the ground and then pulling up before you hit the ground, that always works for me.
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  #6  
Old 09-26-2009, 11:25 PM
Lexandro Lexandro is offline
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Some tricks are things like wing wagging, this can put off an attackers aim. Split-S and immelmans also are good manouvers to counter multiple attackers. When you do manouvers though, you dont have to get them perfect. You can do them at angles and not get the Ace Card for it but they will help massively in large engagements.

There are some other little tricks you can do, but Im not going to share my entire playbook A good tip is to do training missions vs 16 fighters. Once you can do a training mission against 16 planes and win without getting killed your on the money for dogfighting modes.
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  #7  
Old 09-26-2009, 11:32 PM
MorgothNL MorgothNL is offline
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Quote:
Originally Posted by Lexandro View Post
Some tricks are things like wing wagging, this can put off an attackers aim. Split-S and immelmans also are good manouvers to counter multiple attackers.
This is indeed true (ofcourse), but use them when against multiple attackers, like lexandro said. If someone is on your six, at 1.0km, and you start making an immelman (climb till you face 180 degrees the other side and then flip over), you will be an easy target. The climb will give your attacker a chance to close to gap, and get really close. Also you lose speed, making you an easier target to shoot at. As you will notice, being an easy target with an enemy on your short 6, is not the best thing in the world .

Spilt-S on the other hand, is a good manouvre 1 vs 1. It will be really hard for your attacker to lead the shot when you are diving and looping. You're increasing speed, and leading the shot at a diving target is harder then against a climbing on (my opinion anyways).
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  #8  
Old 09-27-2009, 12:29 AM
FOZ_1983 FOZ_1983 is offline
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Quote:
Originally Posted by Soviet Ace View Post
I suggest you try the Yak-3, La-5FN, and La-7. They can outturn anything, and have a good speed. The Yak-3, is actually faster than the La-5FN, and just a little below the La-7. It also has a better turning radius and such than the La-5FN or La-7. Any of those planes are good for down on the deck dogfighting/chases.

As for tactics, always keep your head on a swivel, and don't fly in the combat zone for more than 30 seconds. You'll become food if you do. Always keep turning and moving as well as you can. Like said before, don't keep going after one target. If you see another enemy closer, go for him. You never know if you have a tail, which luckily when I went after a closer target, my tail wasn't expecting is, and lost me

So also, you can fake your enemy out by diving towards the ground and then pulling up before you hit the ground, that always works for me.



you and your bloody ruski planes!!!! HAHAHAHA.

You'd tell him to fly a glider if it had a soviet star on the fuselage haha.
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  #9  
Old 09-27-2009, 12:33 AM
FOZ_1983 FOZ_1983 is offline
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Best bit of advice i can give is....


fly what your comfortable in. Its no use flying a 109 and trying head on passes with an enemy if you cant really do it and you dont like doing it. If your more of a turning fighter, then it would make sense to fly a plane that has a good rate of turn but also feels good for you on the controls.

I can fly the 109 and the spit quite well,


with the 109 i attack head one when i can and i dont get into a turning fight if i can help it (unless with the same aircraft)

with the spit i like to get on their 6 and do what i can, if they go for a turn...i'll stick on them.


BUT...

Just because i feel like i CAN use the 109, it doesnt mean i DO use it. Reason being is i just dont feel comfortable or confident enough. It just doesnt "feel" right for me. Where as the spit (or preferably hurricane ) i feel safe flying it and comfortable and confident.


Sorry if non of this makes sense...its late and im tired lol. I know what i mean though
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  #10  
Old 09-27-2009, 01:08 AM
BadByte BadByte is offline
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Quote:
Originally Posted by FOZ_1983 View Post
you and your bloody ruski planes!!!! HAHAHAHA.

You'd tell him to fly a glider if it had a soviet star on the fuselage haha.
Theres a small chance the MiG-3 could make it as DLC =P
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