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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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But when they put input on the stick, it didn't do nothing... do nothing... do nothing.. AIM OVER TARGET! Push it back down, nothing... nothing... nothing... AIM UNDER TARGET!
Repeat. Drives me a bit nuts, I actually tip it 45 deg when lining up so I can use my rudder (which has NO dead zone at all) to fine tune my aim. Why aileron / elevator dead zone but no rudder? I've had the stick apart, its the same pot for each axis... Its not realistic. I fly lots of RC and have been up in several small aircraft, and they are much more responsive to slight inputs for fine tuning your "aim" as it were. |
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#2
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its a mechanical deadzone stop crying
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#3
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The stick cheap, but deadzone is fine. It feels jerky due to the base sticking a bit. Rub a bar of soap on the rim of the base some where the cup/plate slides around and it'll feel a little better.
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#4
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If you follow the other threads, its definately not a mechanical dead zone, its built into the MS driver. And its annoying as all get out when your trying to line up a shot
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#5
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Hello Everybody!
Same problem of Deadzone for me, on PS3, with my brand new "Thrustmaster FlightStick X" (bought only for this game...). It's quite unplayable like this... The only way to make it playable is to reduce the elevator sensitivity (by 4 or 5 clicks... depending of the aircraft...). For information, no deadzone problem with the sixaxis... At the beginning, I thougt it was a mechanical problem with the stick, so I tryed it on my PC, and........... NO deadzone at all... It is perfectly working!! So, dear devs, don't you think it is a software solvable problem?? I used to play all previous version of IL2 on PC, and I never had this deadzone problem before... Thank you for your great work!! |
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