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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Hi,
Just got this game (PS3) and I'm utterly blown away. Long time PC player of IL-2 series, right up to 1946 with community mods. This however, is a different beast entirely. Visually and audibly stunning. A joy to play and watch and when coupled with the T-Flight Hotas X, it is a dream to play on a 40" 1080p Sammy Without reading all 44 pages of submissions, I would like to mention one or two that might have already been suggested. V-Sync. As I said, visually stunning, but the tearing on cockpit and landscape panning is just awful. Please, please force v-sync on. Replays. The 'Awesome Moments Thread' shows just how much a feature like this would improve the whole experience. I have had a couple of epic dogfights online recently that I just wish I could watch again from multiple viewpoints. Perhaps user-enabled auto track recording of each sortie, from spawn to crash/land/destroyed? File size should not really be an issue. PS3's of course allow you to use your own HDD. I have a 250GB in mine. Many PS3 owners use their own higher capacity drives. Photo-mode. Take a screen-shot (jpg/bmp) during game play or replay (if it gets added). Controller Deadzone. Needs to be adjustable on joysticks. On the T-Flight Hotas X, it's bearable but needs to be smaller for more accurate targeting. I have read that the same stick has a smaller deadzone when connected to a PC so it sounds like it could be an in-game issue? T-Flight Hatswitch views. Currently 4 point digital. Needs to be 8 way with down+left=look over left shoulder, down+right=look over right shoulder for checking six. Down as-is for instruments(?). For me these would be the icing, with future expandability with DLC an added bonus. Regards Dex *EDIT* Just read that V-Sync on PS3 is fixed in upcoming patch. Sweet. Also PC flightstick support with custom layout. I wonder if my Saitek Evo Force will work? Maybe, but I doubt it will register FFB... I'd forgotten about the PS3 built in feature to capture screenshots so scratch that request. Press PS3 home button, go to photo icon on XMB and capture screenshot, easy. Last edited by Dexter; 09-13-2009 at 03:16 PM. Reason: FootnoteII |
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#2
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when playing the singleplayer, the red targeting icon is often greyed (as you don't have the targeting box like in arcade and realistic), having the greyed out icon give the command "attack all enemy aircraft" or something like that would be great.
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#3
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Being able to select 0 enemy's in training so you can actually do a free flight.
Ps3 users need to be able to reserve spots in multilplayer. |
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#4
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Not sure if this is update material or DLC, but here are some things I would like to see in the game:
- The ability to increase the amount of damage an enemy craft can take in arcade mode. - Lessening the deadzone for flightsticks and adding a brake when at 0% thrust. - Replays! This is such an awesome, visually appealing game. It would be great to be able to see some of the action from outside of your plane. - All planes/weapon sets unlockable without multiplayer. I'm just not a big fan of MP (for any game). I would like to be able to earn all of the available planes and weapons without going online or buying an "unlock" key as DLC (as some other games have done). - Bots. It would be nice to play the MP game types solo, without having to go online. Thanks. |
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#5
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I don't suppose they could optimize the framerate in an update could they? It's the game's only flaw. And yes bots would be awesome.
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#6
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Quote:
The ability to unlock all planes in single player mode would be nice. Also, there could be a number of single missions included where you fly as an Axis pilot. Last edited by GabeFan; 09-14-2009 at 03:21 AM. |
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#7
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Please fix the terrible screen tearing issue in the cockpit look around view on the PS3 version also.
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#8
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Quote:
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#9
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I've noticed that on some of the Single missions, bringing up the map screen seems to place your plane onto some kind of autopilot. It'll level out or turn towards enemies. This only seems to be the case on some of the missions. It's pretty distracting, though I suppose that, realistically, you wouldn't be able to pay much attention to your map whilst dogfighting. When playing in sim mode however, it can be so hard to spot ground targets that it's often your only option.
Anyone else seen this or know if it's know to the devs? Last edited by aceofdaves; 09-14-2009 at 02:02 PM. Reason: grammar |
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#10
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A symetrical MP modes.
When I first heard about Strike I though 1 team had targets to defend and the other bombed it and was slightly disapointed to find that both teams had targets. |
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