I wonder if you ever played a game with no save except when you quit. I know some popular game like Diablo or all mmorpg have a similar system but the penalty is moderate when you die even if very unpleasant.
With no save, just one error and you could spoil your game, that's your error and the effect can be huge not just few xp and gold penalty. I agree you have margin, but just a bit of optimism after a good series of battles can be enough to not evaluate well a battle or make a series of disastrous error.
Also I disagree that with sac only you do the job, it will be rude to manage constant sac with no res from gift or res spell.
|