Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Technical issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 05-12-2009, 07:41 PM
KingDaniel KingDaniel is offline
Registered Member
 
Join Date: May 2009
Posts: 15
Default SW T&L vs. HW T&L

Well DirectX 7(Direct3D 7) was the first API to actually support Hardware T & L and when DirectX 8 came out, Shader Model 1 started with it. So I don't think there was any Shader Model Version 0.5 as you told. Not sure.

I think the GMA 3100 should support software Vertex Shader 2.0, but can't say about SW T & L. Even if it does support SW T&L, it won't emulate it properly and NecroVision requires Shader Model 3.0 to run properly. Software T&L is slower than Hardware T&L. Hardware T&L has a vertex cache which makes it much faster.

He can try using 3D-Analyze if he wishes and see any difference while launching the game.

Last edited by KingDaniel; 05-12-2009 at 08:29 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.