Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 03-30-2019, 03:56 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

Pet chests: I leave it for now, was just a thought. It's just kind of repetive, digging twice each battle...

Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time.

Pet spells: I'm eager to see how the cheaper Grot's Armor and Orb works regarding balance and if players actually use it. Also the 3 spells that cannot be learnt but only used as scrolls to cast to get an edge: Icethorns, Stone Rain and Gizmo. They cost 1000-2000 with bigger damage than they would have as level 1 spells. The spells cost 1000 crystals to learn, that's how I did it...

Right now, I'm focused on adding new items and sets.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.