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Mods King's Bounty: Crossworlds Mods

 
 
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Old 03-21-2019, 06:38 AM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
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Comments on the future update:

- Good to hear, Ball of Lightning is used. I just haven't used that a lot.

- Wall can be good at first, but I suppose it is too weak later? Wonder if items with +25% would be interesting. There's already a pet item that gives +50% Health.

- And also the Egg, very risky since it can break before hatching. Could improve the shell health and lower the rage price, what do u think? Or items that gives bonus to the egg.

- I recall a 1c forum post that requested some effects on the starting Dragon choice. That's why I start thinking of bonus depending on the choice. I also recall the mod RedSand that gives bonus to the pet thru skills (a new paladin skill late) and in the medals. Most petskill enhancements was around the Push damage (forgot name of the pet attack that pushes just 1 creatures 1+ back).
But for now I just make the Lava, The astral mass attack and Dive 10% cheaper in the 1st level.

- Foremen: Working on making them recruit miners, just need to make AI use the ability too. It works now when I summon them. I have lowered the amount they summon because Miners can be very defensive with their skill talent. Foremen only recruits around 25% of his leadership, but with a reload of 5-6. I might use them now, actually! Before it was always Ingeneers, droids, perhaps Alchemist from the dwarf race.
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