The crash in question affects battlegroups at random, it's not something about the unicorn Hero in particular. It's just that if a battlegroup is affected by the crash, it's always affected by it -I've got a Mage run that hasn't been able to upgrade a Dress because the second-to-last enemy triggers the crash when they finish their move, and I've tried repeatedly over the course of the run. (Changing up my army, doing different initial moves, etc) The only thing I haven't had the chance to test yet is if I could bypass the crash by killing the problem unit and/or skipping its turn.
I do like the idea of Adrenaline bolstering lower-Level units. Scarface doing so is one of the more interesting aspects of Trent Wars, as while Level 5 units tend to be surprisingly lackluster aside that point higher Level units are normally more desirable for a variety of reasons, and there's rarely adequate incentives to try out lower-Level units. Overall the current list of Mind tree changes is good -making base ranks cheaper so it's easier to reach key Skills at all helps a lot.
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