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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #17  
Old 06-12-2017, 08:12 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Future feature.... Well there is a special script im working on from time to time called the "Group Manager"

It will basically allow you to "kinda" have more than six pilots. It will give you the ability to switch between different groups of pilots. and the pilots one doesn't currently control would be following you around or do other stuff one will be able to set as option.

As for the Multiple large ships idea: You can't really give a pilot a "Bigship", atleast not Player-controlled Pilots. They can only fly "Interceptor" Class ships. They arent even allowed to drive corvette ships, which kinda sucks.

The way this can be avoided is to basically force-change the definition of these ships to "Interceptor", which required to copy paste the entire ship a second time in the Carcasses.xml and then, of course, replacing the definition with the new compatible one.
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