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Umm, they are not supposed to be spawning in at all yet, even if they spawn they would do nothing at all.
Its not even possible for them to spawn in, where and how did you encounter them? o.O
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After hotfix you gave me because nothing worked for me. And my reinstall. Ive seen a fleet flying away in Corrino after fresh start. Well I guess it was them. Since never seen anything like that before. It was a mothership with four or five wings flying in escort. Mastiff or Rhino perhaps. Cant remember.
Altough a blackout came so had to restart.......Never seen it again. But atleast on my secong run I found a caravan which called in some mercs to figth off pirates.....insane ammount of loot. Thats what I call a good start
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Yeah, although it depends on what "Table Fleet" you have triggered in the current system, and how big their max Strength value is .
Feel free to make your own RCFleet if you want to (RCFF-fleets.lua), the file is designed so that there can be several "Table Fleets" inside of it.
Just make sure the table fleet stays within its Master Table, in this case "SW3EXP_RCFF_TableFleets = {"
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Hmmm sounds interesting. Maybe I will make some fleet templates.
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It will tell the story how life is after SAM's Return and some last efforts made up by Survivors to finish the AI off for good.
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While reading everything that you made so far....I had an idea. But didnt want to share it. Reading this changed my mind.
Because I think you are not really far away for releasing the cancelled "ashes of victory" in a mod. Altough I have no idea how taxing that could be for one person.
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PS: Did the Hotfix do the job?
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Absolutely. But I did crash while managing some replacement figthers in the midst of battle. Is it with the mod or my system is making fun of me again? And no hotfix needed for this. I will prepare the ships before all hell brakes loose
https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0