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Old 11-25-2015, 04:29 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
Thumbs up Feature Requests (interface, game interface)

Couple unique (I hope) requests.

Would it be possible to add a variable/option to the conf.ini that would NOT center the map on the Player's Plane Icon (when that option is enabled)? And the initial zoom value somehow?

For example under [game]

focus_on_playericon 0 ; 1 is default as per current game behavior
map_initial_zoom 2 ; I believe the maps have like 6 or 8 steps total... just the ability to choose by default.


Also, the ability to disable the map light "feature" when cockpit lights are on for the kneeboard maps (both small and full-screen map):

kneeboardmap_illumination 0 ; 1 is default as per current game behavior

Would love a way to resize fonts across the game (hud messages, log messages, etc.) either custom in point sizes or pixels would be great, but... might not be able to implement, so maybe a more "small, medium (default), large"

fontsize_message1 [1, 2, 3 | 7px 8px etc.]
fontsize_message2 [1, 2, 3 | 7px 8px etc.]
fontsize_message3 [1, 2, 3 | 7px 8px etc.]
fontsize_message4 [1, 2, 3 | 7px 8px etc.]

fontcolor_message1 rrggbb (hexidecimal color value) ; for center-print messages
fontcolor_message2 rrggbb (hexidecimal color value) ; for engine messages (throttle, etc)
fontcolor_message3 rrggbb (hexidecimal color value) ; for server messages (player killed by)
fontcolor_message4 rrggbb (hexidecimal color value) ; for speedbar (lower left)

And if opacity could be implemented... I mean, while you're at it:

fontopacity_message1 [values from 0-255]
fontopacity_message2 [values from 0-255]
fontopacity_message3 [values from 0-255]
fontopactiy_message4 [values from 0-255]

Add the ability to show briefing in-flight (not sure how you could implement this one).
OR

Add the ability to add text in a pre-determined window (like the map) by adding new sections to mission files:

Add section to *.mis file:

[text_army0]
Some text here with a line-break escape character \n\n Other text here other text here
[text_army1]
.
.
.
.
[text_army'n'] where 'n' is the total number of armies availble (can't remember how many).

This would be new sections that you COULD add to even OLD mission files as well.
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