Quote:
Originally Posted by majorfailure
I think there are two stages of fire - at least for fuel tanks. One that burns forever, and does not do any damage, and another that eventually will lead to explosion of the tank. And I also think it is now possible that a fire reaches "second stage" on its own. Also it is possible to turn fire stage one into full blown with only a (few) hit(s) of incendiary ammo.
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My guess is that IL2's damage model includes the option to include special effects which can include explosions. They might be timed ("10 seconds and then explosion"), they might be a random chance over time ("1% chance every second the fire continues), or they might be a cumulative chance over time ("1% chance of explosion +1% every second").
But, since the .sfs and buttons files are some of the most closely held information in the game - even on the modding sites.