Thanks to everyone for the suggestions for different gun types. I will definitely be checking some of these out.
My new project is to revisit my first experiment using the M2 .50 caliber HMG, but to try firing on target aircraft from angles other than just the front. This should give me a good picture of how all breaking parts work in the game.
Results so far indicate that most aircraft in the game are far more vulnerable to airframe damage than their size and construction would indicate. In particular, just about every aircraft in the game is very vulnerable to damage to wing & control surfaces. Even if you can't break a particular aircraft's wing, it's often incredibly easy to trigger damage textures on it
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