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Old 06-09-2015, 08:42 PM
Mr.X Mr.X is offline
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Join Date: Apr 2012
Posts: 2
Exclamation New cool (and advanced) features

Hello everyone 1st post here.

Over time I compiled a list of features that would make the game more realistic.

Now I know that this takes a lot of work to be done but it is a good idea for the future but it is still worth considering now.

There are many things here that simply aren't accurate or are incomplete, this is due to my lack of knowledge on the subject.

Hopefully, with yours included this will change.

Reliability
Engines should be less reliable. Back in the day, sudden engine failures were quite common.


Realistic gunnery
Every now and then guns get jammed: the belt link breaks, the gun freezes, the barrel overheats, etc.
This could also be modeled as sometimes people press and hold the trigger and simply spray.
And makes for a fairier fight.

>

The ability to choose bullet type (like CLoD I think)
almost all planes have tracer ammo (1 in 5, if memory serves), changing the ammunition to a non-tracer one would make the target player a react slower, making him more prone to be destroyed.

Weapons & Stores
Sometimes, pylons (hardpoints or stores) fail to eject a droptank or a bomb or to fire a rocket. Due to damage or stress inflight.

What would happen if you fired a rocket or dropped a bomb but it would be armed and remained in the wing, then after the rocket fuel was burned, it would explode? It would be nice to see something related.

>

Fw 190 Mistel with a weapon loadout of the Ju88... I also think this was asked in the past.

Full Mission Builder
It would also be nice to have a way to limit the MAX fuel and ammo taken by pilots to simulate changing war conditions.

Team RED gained territoy and now has more fuel, planes can take full ammo boxes, while team BLUE has suffered with a lower fuel load and less ammo.

>

When hitting 'play' and flying the map from FMB, and then returning to the map builder, all windows are closed and you must open them again.
If they remained open would be a quicker way to get into action.
Trivial, I know, but still...

Ground Units
I know this is overstepping the border because this IS supposed to be a flight sim, not a tank one but consider the following:

Adding two Jeeps for the Allies and two others for the Axis. One unarmed and the other armed with both driver/gunner crewable positions.

Why?

Imagine you are on a Full real server: you spawn in a car and ride to the enemy side.

Then you see where they have their units poised and report back on TS3 to your mates: "Hey, enemy tank formation in B-5!"

And they would vector aircraft to that area. Going way out of line would be asking to add an artillery and tank to either side too.. haha..

But the Jeep concept is a good one.

Sorry if this is the wrong category for this post.

~S~ Mr.X
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