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#22
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Wow, thank you for your rather big list of proposals. I appreciate that will to help. Yet you seem to have skipped most of my statements. But I do post a lot I must admit. Maybe it's up to me to reduce my count of words to make more desirable posting worth being read fully
![]() 1. I said that I have sprites now. Tried them with a 3-she-elves combo as you describe using practically the tactics you describe (end of turn/first in turn double strike move) and as replacement for the lake fairies. Both ways did fine but left me with heavy losses on both fairies and sprites. 2. I do use Dryads properly and I have said that. I do use the most powerful spell ingame provided by a non end-game unit correctly. If only I had the spell turns to phantom them I would chain-sleep the 1-3s. And of course I do approach afterwards, drop thorns and leave, having a 500+ thorns stack ready to get eaten. Yet the damage is taken by Ls and Ss and not the thorns or mostly shared between the latter 2 which leaves me up to 60 mana for 2 stacks to rezz (40 if I'm lucky on the rank needed to bring em back) which is the opposite of what I want. 3. I said 2 times that I did try range units for those fights with the elven bow w/ 3 attack to archers and 15% extra physical damage on range dmg + elven crown giving me additional 1000 Ldr and +1 morale but their damage is just sucky as hell. A non-double shot kills exactly 1 ancient ent or 1 1/2. Whilst facing 25 on the field this is just a joke, I'm sorry to say that. I used both 2 Elven Archs + Sprites with dryads as well as 2 Elven archs, Bowmen, Emeralds and and inquis. 4. "Get your basic stats higher". Yeah, good advise, I can't script 'em into my game but atm I must settle with what is available (and I searched all of Demonis + land of the dead by now having everything explored except of 2 of the dragon spots in GW with 3+ dragon troops on a very very little area with no place to circle them having other 'impossible's in my back from where I came from) and that is angas ruby, sword of darkness (as said, I wanted light but fighting elves certainly denies that wish :> and of course I did NOT wear it while using the girl-combo) or elven bow or basic +3 atk + what not sucky bonus. The worst shit is my regalia slot: iron tooth, training chamber loot, woohoo. Never found a different regalia. 5. I stated on the first page that I am married to feonora since I went until Ellinia with a devastating Stack of Royal Snakes still keeping up my damage score records. In frog form of course, else makes no sense. Since I've read that Feos kids are most likely to be crappy (not only Feo's but 80% of any kids are) I don't have any, using the artifact/belt/helm slots for the stuff I have around. Few + Ldr/ Def / Int put around there. I would take atk If there was any item providing it in my game. But I still have chances since there are many shops to unlock by quests for higher levels. I would also take Xeona and I will for sure but I can't even think of facing her in battle... 6. I completely changed my setup being back from lotd as I have found blackies and ancient vamps over there. So I go with Blackies, Necros, Ancient Vamps, Skellie Archs and Demons which makes things much easier for me. I can finally spend a cast/turn for dragon arrows3 on the skellies. I still have to learn to estimate the dmg in and out for after timeback on the demons though not to lose too many vamps since I'll end up kiting turns to sacc/TB again for preserving losses. But that's a matter of ~5 fights to master. I do have black knights available, too. Maybe I'll give them a shot. 7. Thanks again for taking the time to analyse my situation. Much appreciated over here. Few qs: Didn't try yet but do demons suffer from the plague spell from the necro ? If so I will exchange em with black knights or blue vamps. Vamps in Bat form only drain life out of living creatures. As I've seen, plants don't count as living, is that correct ? Since I've wondered vamp bats not draining life out of hitting ents. @jwallstone: I agree on these advice, too. Yet except for the description about 'aggro gain' I was familiar with all of them. I was wondering how the AI chooses targets if range/turns till strike is/are equal for 2 of my units back then. Now I seem to get it from my own estimation and Ryastar's clear statement. i used to think of something like 'AI seems to go for both, lower level if it has to choose and for dmg out weakening on enemy units per estimated own dmg done'. Wonder if this is understandable ^^ Last edited by Vulture; 03-26-2009 at 03:38 AM. |
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