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#28
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Not counting my personal preferences, but what is 'needed' most I would opt for an early British bomber, a late Japanese Torpedobomber and, most of all, the Me 210/410.
That said, in my opinion the biggest obstacle for 'realistic' late war bomber intercept missions (no matter which theater) is AI behaviour. At present, if you try to attack a big formation of bombers with a small number of attackers, the protecting fighters will all immediately go for you, leave their bombers and chase you all over the map, even if you spend all your ammo and are no threat anymore. Your own AI (even obsolete Bf 110) will not go for a quick attack on a bomber, but happily engage in turnfights with vastly superior numbers of enemy fighters. To create more 'realistic' bomber intercepts and survivable missions for destroyers the missionbuilder would need to be able to give several commands for attackers and defenders: Blue high flying fighters (Bf-109, Ki-100 etc.): Attack fighters only Blue bomber interceptors (Me 410, FW-190, Ki 84 etc.): Attack bombers only Red fighter cover: Stick to the bombers, never get further than XXX distance from them. I have no idea whether this is possible and I am well aware that AI programming is extremly difficult (and far beyond my abilities). And, please don´t get me wrong: In my opinion Il-2 1946 AI is still by far the best of all flight sims I know. And I am perfectly sure that in terms of maps and planeset, all other sims will just reach a small fraction of what we can enjoy here. |
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