Quote:
Originally Posted by Pugo3
The part I wrote about my plane veering down or away and the subsequent "magic bullets" is the aspect I mostly question. If you try this a few times in Invulnerable mode, and watch the tracers from the AI, you'll notice a pattern somewhat as if you spread your fingers of your hand as wide as possible, then altered the angle of various fingers upward and downward.
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I think that what you're seeing here is bullet dispersal. That's normal and it's a welcome bit of realism.
All weapons have an "inherent accuracy" which represents their ability to consistently put shots into the same location. Less than perfect accuracy means that bullets get randomly scattered around the aiming point. The smaller the amount of scatter, the better the weapon's inherent accuracy.
Realistically, due to imperfections in the gun barrel, recoil, differences between individual cartridges, wind, and other factors, even a perfectly "zeroed" gun in a bench rest is going to have less than perfect inherent accuracy. Weapons fired from a vibrating, bouncing vehicle traveling at high speed are going to have much lower inherent accuracy, so a larger scattering pattern.
Effects of errors in inherent accuracy become more obvious at increasing ranges, giving that scattering effect you're seeing. As an example, fly a QMB mission against an Ace Wellington III and try attacking it from the rear. It will start shooting at about 500-600 meters, but rather than seeing a perfect rectangle pattern of tracers from the tail turret guns, you'll see an irregular pattern.
Additionally, in a dogfight, an enemy attacking while simultaneously moving in all three axes (i.e., shooting while making a diving, banking turn) will also be scattering tracers across the sky, since each individual bullet is actually going to be aimed in a different direction. That will also give the scattering effect you're seeing.