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Mods King's Bounty: Crossworlds Mods

 
 
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Old 04-23-2014, 10:09 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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Hope you progress without much problem ecania
You said suggestions for medal lvls, here`s some i added to my game :
1)Iron warrior
From medals.txt
Code:
medal_iron_warrior_1 {
  category=o
  image=heroitem_medal_iron_warrior.png
  hint_config=object_item
  label=itm_medal_iron_warrior_1_name
  hint=itm_medal_iron_warrior_1_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  medclass=0
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      dbonus=physical,0,3,0,-100,0,0
      attack_on=
      attack_off=
    }
  }
  mods {
    rage=limit,5
  }
  propbits=medal
  params {
    max1=20
    max2=60
    max3=140
    max4=260
    order=10
    complex=1
    param=0
    var1=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
    var2=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
    var3=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
    var4=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
  }
So new is % for phisical dmg for warrior units +3/6/10/15% for 4 lvls, and old rage bonus from original game 5/10/15/20

Part from eng_rewards.lng
Code:
reward_iron_warrior_1=+5 Rage<br>Incrase your troops physical damage 3%
reward_iron_warrior_2=+10 Rage<br>Incrase your troops physical damage 6%
reward_iron_warrior_3=+15 Rage<br>Incrase your troops physical damage 10%
reward_iron_warrior_4=+20 Rage<br>Incrase your troops physical damage 15%
2) Fire mage part from medals.txt
Code:
medal_fire_mage_1 {
  category=o
  image=heroitem_medal_fire_mage.png
  hint_config=object_item
  label=itm_medal_fire_mage_1_name
  hint=itm_medal_fire_mage_1_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  medclass=2
  use {}
  fight {
    {
      filter {
        belligerent=enemy
      }
      rbonus=poison,-2,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=enemy
      }
      rbonus=magic,-2,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=enemy
      }
      pbonus=
      dbonus=
      rbonus=fire,-2,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=enemy
      }
      rbonus=astral,-2,0,0,-100,0,0
      attack_on=
      attack_off=
    }
  }
  mods {
    mana=limit,5
  }
  propbits=medal
  params {
    max1=60
    max2=180
    max3=400
    max4=700
    order=10
    complex=1
    param=0
    var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
    var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
    var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
    var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
Here i added lowered enemy unit resistances to `elemental` dmg poison/fire/magic/astral but didnt lower their physical because mage main dmg is by spells not melee combat. For lvls i went -2/4/7/10% and old bonus mana is same.

Part from eng_rewards.lng
Code:
reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2%
reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4%
reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7%
reward_fire_mage_4=+20 Mana<br>Reduces enemy elemental resistances by 10%
Hope it gives you some ideas to work on
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