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Hope you progress without much problem ecania
![]() You said suggestions for medal lvls, here`s some i added to my game : 1)Iron warrior From medals.txt Code:
medal_iron_warrior_1 { category=o image=heroitem_medal_iron_warrior.png hint_config=object_item label=itm_medal_iron_warrior_1_name hint=itm_medal_iron_warrior_1_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human medclass=0 use {} fight { { filter { belligerent=ally } dbonus=physical,0,3,0,-100,0,0 attack_on= attack_off= } } mods { rage=limit,5 } propbits=medal params { max1=20 max2=60 max3=140 max4=260 order=10 complex=1 param=0 var1=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var2=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var3=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance var4=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance } Part from eng_rewards.lng Code:
reward_iron_warrior_1=+5 Rage<br>Incrase your troops physical damage 3% reward_iron_warrior_2=+10 Rage<br>Incrase your troops physical damage 6% reward_iron_warrior_3=+15 Rage<br>Incrase your troops physical damage 10% reward_iron_warrior_4=+20 Rage<br>Incrase your troops physical damage 15% Code:
medal_fire_mage_1 { category=o image=heroitem_medal_fire_mage.png hint_config=object_item label=itm_medal_fire_mage_1_name hint=itm_medal_fire_mage_1_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human medclass=2 use {} fight { { filter { belligerent=enemy } rbonus=poison,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } rbonus=magic,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } pbonus= dbonus= rbonus=fire,-2,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=enemy } rbonus=astral,-2,0,0,-100,0,0 attack_on= attack_off= } } mods { mana=limit,5 } propbits=medal params { max1=60 max2=180 max3=400 max4=700 order=10 complex=1 param=0 var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain Part from eng_rewards.lng Code:
reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2% reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4% reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7% reward_fire_mage_4=+20 Mana<br>Reduces enemy elemental resistances by 10% ![]() |
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