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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 11-22-2013, 05:49 PM
David Hayward David Hayward is offline
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Hey guys. I thought I'd give my short 2 cents seeing as I fly high performance piston taildraggers on a daily basis for my job/general enjoyment. Nothing like the 1200 horsepower LaGG, but my forte is Pitts Specials, Piper Pawnees, and Extra 300's, and Super Decathlons.

Ground Handling: You guys hit the nail on the head with how a tailwheel reacts on the ground. Ground looping is a serious concern in any taildragger and you guys made it obvious that the airplane needs to be handled just as carefully on the ground as it does in the air. The way the airplane bounces and reacts to different types of pavement/snow is stunning and it's something I really haven't seen before in any sim. Bravo.

Takeoffs and Landings: Again, perfect interpretation of how a taildragger needs to be paid attention to through all phases of flight, especially the takeoff and landing. There's a certain finesse that no sim has been able to capture. Somehow, someway, you guys did it. The airplane feels heavy on the takeoff roll and it reacts just as a real taildragger should. Bounce and swerve recovery is great. Ground effect handling seems to also be present in the sim and works just the way I thought it should. Landings in a taildragger is an especially difficult process to grab at. You need to be way ahead of the airplane. I noticed in the crosswind mission you guys paid attention to how a taildragger reacts if you aren't lined up correctly when you touch down. If you touch down sideways, it's not going to be pretty. Three point landings with full flaps in a crosswind are BIG no-no's in the types of airplanes I fly, and it's apparent that the developers paid extra attention to this.

There's so much more to talk about, but I don't want this to drag on.

This is simply an amazing sim already. You guys should be proud of what you have made so far.

Thanks,
Jared
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