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IL-2 Sturmovik The famous combat flight simulator. |
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#25
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![]() So Making the targets more difficult to kill has been a progressive introduction, especially in HSFX expert mode, that leaves the ground pounders/mud movers/bomber jocks/, whatever you want to call us, perplexed at how to kill stuff that used to be "killable" but now requires more bombs or different attack policy. Bridges (white supports) seem to be impossible/improbable to destroy with anything less than a 500kg bomb, rail bridges the same, used to drop with a cluster of 50kg bombs, vehicles tanks and AAA all becoming tougher to kill. Some of this approach has been introduced in other parts of the game. Now I really don't mind this approach to the bombers equipment and the way we do our business but I don't see the point of making everything so difficult for us when the fighters suffer no realism in their armament. You have no overheat no freezing no G lock of ammo and other anomalies...... Again Making one area of the game interesting for killing targets, there is still a huge part that's simply unrealistic to the point of funny when so much works been done to make bomber pilots job an inconsistent mess, not all TD's fault as HSFX also messes with new destruction parameters. Lets make the playing field fair and sort the fighters ammo out please, especially when you have flown 50 mins to a shipping torpedo target to have the Torp fail for no reason then fly 50 mins back to base ![]() Small moan over Last edited by KG26_Alpha; 04-12-2013 at 01:46 PM. |
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