Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old 09-17-2008, 03:48 PM
JG27CaptStubing JG27CaptStubing is offline
Approved Member
 
Join Date: Dec 2007
Posts: 330
Default

Quote:
Originally Posted by LEXX View Post
JG27::
That's why AI needs simplified wear modelling. If not, then there should be no multi-mission wear modelling for the player.

That should cover your correct concern about (1) developer resources and your in-correct concern for (2) simulation performance hit.


Tip:: Wear modelling should have no effect on performance during the game. Any wear calculations apart from normal in-flight damage model simulation will be conducted after successful landing (and only then). The "state" of wear is defined at the end of the mission from the normally calculated damage model, and is carried over to the next mission where it becomes part of the new damage model...
Assuming your correct and if this Wear model has any fidelity beyond some sort of global wear for any particular mission what keeps track of it during flight? It also brings up a whole other discussion about how that can be exploited later on.

Once you bring up questions that things are considered not all being equal the other guy will tend to blame his ride rather than his poor decisions during a fight.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.