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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 01-13-2013, 09:09 AM
stndbfrgrn stndbfrgrn is offline
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Join Date: Nov 2011
Location: Italy
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Quote:
Originally Posted by Jaws2002 View Post
Ah ok. I have the same version. It does look really good. That downsamling you got there is a rather interesting animal. So basically your game runs at higher resolution and then is being showed on the monitor at your native one. That way you eliminate the jagged edges without the need for antialiase. Interesting.
What kind of performance hit do you get from that?
Yep. The very first release version would crash upon start up. Anyways, this was rendered at 2560x1440, and downsampled to my monitor's resolution of 1920x1080. The screenshot was then downsampled again so aliased edges received a double treatment there; while in-game, on the final official patch I use a post-process antialiasing injector, it's not so greatly effective but it gets the job done. I've tried the same injector on the 1.0.0 etc. version without success, but I have to say that the built-in antialiasing does seem to work a little, although it misses smaller meshes here and there...

Quote:
Originally Posted by SlipBall View Post
Just beautiful!

I wish I understood what you are saying...BTW how does that vershion run on your beefy system
It is!
I wish someone could figure out a way to get that shadow map resolution back!

Although I have to agree with MB_Avro_UK, the light haze looks so good and the atmospheric lighting is great, it really gives the feeling of aerial perspective... that's from one of the latest patches, right? Nice screenshots, by the way!

As for the downsampling technique it simply consists in allowing your game to run at a resolution that is higher than the highest resolution supported by your monitor, and then to shrink the picture back (downsampling) into your monitor's actual resolution. This kind of allows a lot more pixels to fill the same space, making details look sharper and helping to reduce the jaggyness around edges.
Depending on your hardware, Ati or Nvidia, there are different but very simple ways to achieve that, if you're interested...

To reply to both, my system isn't "beefy" at all, I'm running both versions on an HD 6950 with six (not of any cool brand or speed) gigs of RAM on a second-hand Q9550 that I've recently purchased. Resolution is set to 2560x1440 downsampled to 1920x1080, settings are at their highest value, with in-game anti-aliasing set at 2x I get a smooth gameplay, averaging 30 FPS. This is for the final official, the earlier version does have the infamous stutters at ground level but I can happily live with those! Everything is playable smoothly enough for me, when up in the air...
Performance hit is variable, around 10-15 FPS.

Last edited by stndbfrgrn; 01-13-2013 at 03:12 PM.
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