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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 11-01-2012, 03:27 AM
QNk QNk is offline
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Join Date: Apr 2010
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Code:
       if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
          kritProb = kritProb - skill_power("weakness_lore", 2)
          if kritProbRnd < kritProb then
            iskrit = true
          else
            is_weakness_lore = true
Doesn't the iskrit check also need to be changed to true? What it's doing right now is if a crit is registered, it checks again against a kritProb modified by sense weakness. If iskrit = false, then the game would only register a crit if the random number was LOWER than the initial but HIGHER than the modified kritProb. Or did I misunderstand how the kritProbRnd < kritProb inequality work?
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