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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-19-2012, 01:19 PM
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Robo. Robo. is offline
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Quote:
Originally Posted by adonys View Post
you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.

it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you?
To be honest I don't have this problem. I did in the beginning (readjusting from old Il-2) but the longer I played, the less difficult it was. It is possible to spot contacts from 4-5k. It's not easy but I don't think it is supposed to be.

Quote:
Originally Posted by adonys View Post
I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success.
From my experience on atag for example, there is quite a few red players at 20k.

Quote:
Originally Posted by adonys View Post
as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..
True...
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