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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem. First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better. But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations. So I will go for the follow possible solution. First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display. At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky. Same process to by aply for the ground target objects. Just my 2cents. Regards Last edited by PLebre; 10-15-2012 at 02:36 PM. |
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